May you just stop changing EAT SYSTEM?
Eating system is a long term strategy. I play for 5 hours every day in the evening. I could eat two times before the patch and didn't bother about hunger. Yesterday I came after the work, ate and after 5 hours playing I found out that my satiations were still suck. So I got only two level ups attributes at all during reallife day! Ok, then I have to start decreasing my Hunger to 300% now... It will take 2 weeks without good eating. And than what? Another change? It is really not funny to get party in Alpha build testing. May you just do something about this situation? We need the system that we (players) can learn and use. We don't need million patches that ruin strategies and characters.
What do you want from us, players, in the way of eating strategy? Before the this patch I ate different types of good food + different of berries = 2-4 level ups per repast with 100% hunger efficency. I could do this two times per evening (yes, I can't play at work, only at home). What do you want from me now? I will not be able to eat berries because of their 1% hunger. I will have to eat only good food, that will suck my satiations a lot more than before. To get 1-2 level ups per real day? I didn't eat similar food before level up as you wished in your new FEP system. You got what you wanted. Now what? Ok, I will reach 300% hunger efficency. How am I going to hold this hunger level with food that gives +5% hunger and more? Eat less? Do a lot of quests? If I want the good quests, I will go to Skyrim or Deus Ex. I don't really need quests like go and point the picture. Or go and kill a million random creatures.
Before the quests were like additinal options. You tired to farm? Go and do some quests. Now you have to do quests a lot of quests to hold your hunger at 300% efficency. Or you will get 1-2 level ups per day and actually stop in attribute development