Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:04 am

GamingRAM wrote:I think dugouts should be 15-30 minutes instead. An hour is a tad bit excessive.

Mind you, it's an in-game hour.
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Re: Game Development: Pushing Millet

Postby NOOBY93 » Wed Feb 13, 2019 1:04 am

The satiation thing seems very unnecessary and just makes me want to make alts again instead of continuing with my plan to do an allarounder this world. I kinda liked throwaway dugouts but whatever.
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Re: Game Development: Pushing Millet

Postby Orcling » Wed Feb 13, 2019 1:05 am

Zeler wrote:
Satiations now last around two ingame days, rather than one.


Haha, so people who are ahead with atributes will be even more ahead, great change!

Are you literally retarded?
People who are ahead are fucked even more by this, since they need to eat more = they get more satiations. This shit makes it EASIER to catch up.
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Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 1:05 am

GamingRAM wrote:
jorb wrote:[*] Fixed a problem with Fairy stones not always replenishing mushroom patches as it should. Reported here.


Hmm. http://www.havenandhearth.com/forum/vie ... 47&t=63325

I think dugouts should be 15-30 minutes instead. An hour is a tad bit excessive.

Also what about soap changes? They should be buffed.

In game hour which is like 20 minutes real time which is very reasonable.
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Re: Game Development: Pushing Millet

Postby Sacraer » Wed Feb 13, 2019 1:05 am

Sacraer wrote:
jorb wrote:We've been developing, and here's what's new.

New Implementations
-----------------------
[list]
[*] Added "Push". You may now push another Hearthling, interrupting any action he may be performing, and moving him forward about half a tile. Pushing deals no damage, but is

RIP FIGHTS xD

Jorb, remove the ability to do this in battle, otherwise you will not be able to catch up with the character in battle 1x1
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Re: Game Development: Pushing Millet

Postby Aceb » Wed Feb 13, 2019 1:05 am

jorb wrote:We've been developing, and here's what's new.
-----------------------
[list]

[*] Added a burnout mechanic to Dugouts. In order to construct a Dugout you now need to first carve them, and then light them on fire to hollow them out. The burnout lasts for about an ingame hour. Should hopefully make them a tad less throw-away.

[*] Satiations now last around two ingame days, rather than one.

Enjoy!


Might I ask for explanation and train process of thoughts behind those two specifically? Please, Jorb. :evil:
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Re: Game Development: Pushing Millet

Postby roboboy33 » Wed Feb 13, 2019 1:06 am

You can push your own character, is this intended?
what the fuck say
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:06 am

Fostik wrote:[Satiations] was not so easy to play with, why nerfed?

The reason was the their fast decay essentially incentivized logging in every hour to stuff your face a little bit more, which felt a bit stupid.
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Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 1:06 am

Orcling wrote:
Zeler wrote:
Satiations now last around two ingame days, rather than one.


Haha, so people who are ahead with atributes will be even more ahead, great change!

Are you literally retarded?
People who are ahead are fucked even more by this, since they need to eat more = they get more satiations. This shit makes it EASIER to catch up.

It does not change the fact that they are ahead of you.
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Re: Game Development: Pushing Millet

Postby Burinn » Wed Feb 13, 2019 1:06 am

loftar wrote:
Fostik wrote:[Satiations] was not so easy to play with, why nerfed?

The reason was the their fast decay essentially incentivized logging in every hour to stuff your face a little bit more, which felt a bit stupid.


Jokes on you, my ass is fused to my chair and I don't get up.
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