Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby Xcommand » Wed Feb 13, 2019 1:12 am

Is this ok that i can push myself across all my claim with ridiculous fast speed without losing any stamina?

Image

oh ok
Last edited by Xcommand on Wed Feb 13, 2019 1:15 am, edited 1 time in total.
User avatar
Xcommand
 
Posts: 29
Joined: Sun Aug 01, 2010 7:21 pm

Re: Game Development: Pushing Millet

Postby Fostik » Wed Feb 13, 2019 1:13 am

loftar wrote:The reason was the their fast decay essentially incentivized logging in every hour to stuff your face a little bit more, which felt a bit stupid.


This is impossible because hunger system is still exist. This method in comparison of new table system will be useless.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2003
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Pushing Millet

Postby MagicManICT » Wed Feb 13, 2019 1:14 am

xdragonlord18 wrote:Image
There is no god.

I think the better answer to dying from an infection is amputation, but that's me. Nobody else seems to want to see gimped hearthlings.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:14 am

Sacraer wrote:
Sacraer wrote:
jorb wrote:We've been developing, and here's what's new.

New Implementations
-----------------------
[list]
[*] Added "Push". You may now push another Hearthling, interrupting any action he may be performing, and moving him forward about half a tile. Pushing deals no damage, but is

RIP FIGHTS xD

Jorb, remove the ability to do this in battle, otherwise you will not be able to catch up with the character in battle 1x1

Is this just because of the self-pushing, or for some other reason? Currently restarting to fix self-pushing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Pushing Millet

Postby Burinn » Wed Feb 13, 2019 1:15 am

Image

Image

Dev cape get.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:15 am

MagicManICT wrote:I think the better answer to dying from an infection is amputation, but that's me. Nobody else seems to want to see gimped hearthlings.

We have some plans for infections, but we're saving those for later.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Pushing Millet

Postby jacksonblu » Wed Feb 13, 2019 1:15 am

Give push a cooldown or at the very least a combat cooldown. You can also push other people into deep water if they have swimming enabled. This just makes combat so aids, imagine when clients get autopush functions.
Last edited by jacksonblu on Wed Feb 13, 2019 1:17 am, edited 1 time in total.
User avatar
jacksonblu
 
Posts: 78
Joined: Sat Sep 05, 2015 12:34 am

Re: Game Development: Pushing Millet

Postby Flyrella » Wed Feb 13, 2019 1:16 am

You shouldn't have changed hf permeability by animals, yea it would be a bit more work now: they will have to tame next to a house entrance or a cave/mine or even water but it was so convenient previously to use hfs as gates to animal fences :(
Last edited by Flyrella on Wed Feb 13, 2019 1:16 am, edited 1 time in total.
User avatar
Flyrella
 
Posts: 417
Joined: Wed Jul 03, 2013 12:28 am

Re: Game Development: Pushing Millet

Postby Machenoid » Wed Feb 13, 2019 1:16 am

jorb wrote:Push

I'm expecting lots of AFK people to find themselves drowned, or someone discovers that visitor debuff doesn't get applied when pushed through a visitor gate, or something.

... Aaaand already restarting because of "self-pushing"
Amazing. :o
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
User avatar
Machenoid
 
Posts: 185
Joined: Sun Jul 12, 2009 9:12 pm

Re: Game Development: Pushing Millet

Postby berthedin » Wed Feb 13, 2019 1:17 am

Nice test server, when w12?
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
User avatar
berthedin
 
Posts: 162
Joined: Mon Apr 18, 2011 6:06 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 6 guests