Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Jelly Kebab

Postby Grog » Wed Feb 20, 2019 12:58 am

Wait. No Aethetic moustache? How am I'm supposed to do Kebab without a moustache?
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Re: Game Development: Jelly Kebab

Postby Headchef » Wed Feb 20, 2019 12:59 am

Burinn wrote:
Headchef wrote:First hookah now kebab.. next update dessert and camels? I thought we weren't arabs?


There's nothing uniquely Arab about roasting a bunch of meat on a stick over a fire.


Origin is middle eastern.

So sure not ''uniquely'' but still feel we shouldn't make haven sweden 2.0
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Re: Game Development: Jelly Kebab

Postby lachlaan » Wed Feb 20, 2019 12:59 am

jorb wrote:
boshaw wrote:Why it's bad


Hmm. True that. Taking suggestions for better ideas.


Main need : Quest givers remember what quests you were on. Unlink them from trees and link them to themselves separately, just in the form of a tree.

Secondary options : a) Make them invulnerable to cutting and only moveable through an "ask nicely" hearth magic, provided the main need is met

a.2) Add also a hearth magic called ask nicely with honeylumps on top to coax the nearest quest giver on a pclaim to screw off from said pclaim because it wants to be freeeee.
b) make them destroyable but whatever they'll respawn, or after a certain amount of quests for one you get a tool to commune with it even if it's gone, same area to maintain the need for walking to and fro.

Random addition : Make cuter nidbane-ey things pop out of their respective trees and rocks when moving around, just to make people shit themselves for a bit.
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Re: Game Development: Jelly Kebab

Postby DatSheep » Wed Feb 20, 2019 1:03 am

jorb wrote:Right. Existing infected sores will have healed with this. You are welcome.

Do I sense Jorby perspiring over there? :twisted:
Also hey man I suggested hearthlings turning ashy black to indicate rage, but a certain admin removed that thread to hell. *Cough cough*

Also very naiceee update, this is looking good for food and new hunting adventures. Finally an auroch skeleton lmaooo. Keep up that good work boisss
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Re: Game Development: Jelly Kebab

Postby abt79 » Wed Feb 20, 2019 1:06 am

DatSheep wrote:
jorb wrote:Right. Existing infected sores will have healed with this. You are welcome.

Do I sense Jorby perspiring over there? :twisted:
Also hey man I suggested hearthlings turning ashy black to indicate rage, but a certain admin removed that thread to hell. *Cough cough*

Also very naiceee update, this is looking good for food and new hunting adventures. Finally an auroch skeleton lmaooo. Keep up that good work boisss

To be fair the thread did kind of devolve. The implication of *ahem* dark-skinned characters being murderers seemed to arouse amusement in some people for whatever reason.
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Re: Game Development: Jelly Kebab

Postby Jiochan » Wed Feb 20, 2019 1:06 am

Thanks Jorb!

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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 1:06 am

Make jellyfish give you nerve damage.
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Re: Game Development: Jelly Kebab

Postby DatSheep » Wed Feb 20, 2019 1:07 am

wonder-ass wrote:Tree ent that spawns when you try to chop them down have to fight them in order to fully destroy said quest tree. stronger characters will still be able to chop it down but alts wont be able to.



Also Bleh has a great idea here. Two birbs one stone, new enemy that adds to mystos immersion and a balanced enough way to protect quest tree killing botting from being prominent. Now strong players will be able to exploit loot from an ent like crazy, so maybe don't make it too worth to kill loot-wise..Just strong
Last edited by DatSheep on Wed Feb 20, 2019 1:09 am, edited 1 time in total.
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Re: Game Development: Jelly Kebab

Postby DatSheep » Wed Feb 20, 2019 1:07 am

Burinn wrote:Make jellyfish give you nerve damage.

Too soon, Burrin
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Re: Game Development: Jelly Kebab

Postby Karokan » Wed Feb 20, 2019 1:07 am

abt79 wrote:Infected sore changes are nice, can't wait to see what epic unhealable wound jellyfish gives, thanks for making bees, which are already absurdly OP, worse.


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