Game Development: Flag on the Moonmoth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Flag on the Moonmoth

Postby jorb » Sun Mar 03, 2019 9:20 am

2d0x wrote:
jorb wrote:[*] Beaver Lodges should no longer spawn in oceans.

Image


Could be an old one, spawned before the fix?
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Re: Game Development: Flag on the Moonmoth

Postby 2d0x » Sun Mar 03, 2019 9:23 am

jorb wrote:Could be an old one, spawned before the fix?

Maybe. I took a screenshot and left a message at the time of finding.
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Re: Game Development: Flag on the Moonmoth

Postby DPblH » Mon Mar 04, 2019 10:49 am

TheNater wrote:Moon Moths are out and about right now. https://ibb.co/HPCJkbX
Lunar Cycle: https://ibb.co/GvHFm6g

27 attention. Well done! Useful as firefly and cave angler scales. Studying only them, thanks!
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Re: Game Development: Flag on the Moonmoth

Postby Hrenli » Mon Mar 04, 2019 10:57 am

DPblH wrote:Useful as firefly and cave angler scales.


Scales at least count as hides. Can we have alternative usages for fireflies please?

As for the moon moths they should produce moon silk. I suggest riot to make it implemented.
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Re: Game Development: Flag on the Moonmoth

Postby DPblH » Mon Mar 04, 2019 1:02 pm

Hrenli wrote:Scales at least count as hides. Can we have alternative usages for fireflies please?

As for the moon moths they should produce moon silk. I suggest riot to make it implemented.

Surely I'm talking abouth them as curios. You can use fireflies as lure for fishing.
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Re: Game Development: Flag on the Moonmoth

Postby tetradigem » Mon Mar 04, 2019 1:07 pm

Hrenli wrote:
DPblH wrote:Useful as firefly and cave angler scales.


Scales at least count as hides. Can we have alternative usages for fireflies please?

As for the moon moths they should produce moon silk. I suggest riot to make it implemented.

id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."
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Re: Game Development: Flag on the Moonmoth

Postby DPblH » Mon Mar 04, 2019 1:44 pm

tetradigem wrote:id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."

New moths are cute, don't be so rude.
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Re: Game Development: Flag on the Moonmoth

Postby tetradigem » Mon Mar 04, 2019 2:37 pm

DPblH wrote:
tetradigem wrote:id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."

New moths are cute, don't be so rude.

"cute" dosent add anything to the game. just like this "update"
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Re: Game Development: Flag on the Moonmoth

Postby Ysh » Mon Mar 04, 2019 4:41 pm

More creature add more flavor to the game.
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Re: Game Development: Flag on the Moonmoth

Postby Miklo » Mon Mar 04, 2019 7:58 pm

I like the creature/plant variety

Not everything has to be useful, stuff can just be there to look nice
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