Game Development: Flag on the Moonmoth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Flag on the Moonmoth

Postby jordancoles » Fri Mar 01, 2019 12:05 am

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Flag on the Moonmoth

Postby MagicManICT » Fri Mar 01, 2019 12:06 am

kirion wrote:The 'tile disappearing bug' happened to me yesterday during the Backup Of Doom. Didn't crash the server either.

Ok. that was just moments before the server crash. Figured it was probably just some caching lag, but when the server crashed, figured I better post it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Flag on the Moonmoth

Postby budzilla » Fri Mar 01, 2019 12:06 am

jordancoles wrote:

lol fucking perfect
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Re: Game Development: Flag on the Moonmoth

Postby Necrisha » Fri Mar 01, 2019 12:10 am

At least it happened before they went to bed...
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Re: Game Development: Flag on the Moonmoth

Postby Hasta » Fri Mar 01, 2019 12:12 am

Necrisha wrote:At least it happened before they went to bed...


I don't think they have a bed. Those guys never sleep. The cute fairytale about jorbtar sleeping is just lies that their enemies tell themselves to be less scared of jorbtar.
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Re: Game Development: Flag on the Moonmoth

Postby uudon » Fri Mar 01, 2019 12:16 am

jorb wrote:[*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]

How much has the scaling been adjusted?
:^)
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Re: Game Development: Flag on the Moonmoth

Postby Burinn » Fri Mar 01, 2019 12:16 am

uudon wrote:
jorb wrote:[*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]

How much has the scaling been adjusted?


Seems substantial imo.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: Game Development: Flag on the Moonmoth

Postby eliminoid » Fri Mar 01, 2019 12:36 am

jorb wrote:Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended.

...I thought that was intended mechanic to reward miners for fucking up their hunger
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Re: Game Development: Flag on the Moonmoth

Postby jordancoles » Fri Mar 01, 2019 3:00 am

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Flag on the Moonmoth

Postby kirion » Fri Mar 01, 2019 3:06 am

jordancoles wrote:(canadian flag)


o7
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