Game Development: Sandy Scrimshaw

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sandy Scrimshaw

Postby Malignancy » Wed Mar 06, 2019 1:40 am

jorb wrote:[*] Wild Beehives & Mistletoe should no longer appear on growing trees.


https://imgur.com/a/Km10c0M

I'm guessing these were there before the update and I hadn't noticed them? :?: :lol:
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Re: Game Development: Sandy Scrimshaw

Postby Smoopadoop » Wed Mar 06, 2019 1:43 am

jorb wrote:[*] Fixed a bug with inconsistent naming of Honey Waybands.

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made this a while ago but never posted it anywhere, seems like it's relevant now
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Re: Game Development: Sandy Scrimshaw

Postby Cingal » Wed Mar 06, 2019 1:45 am

jorb wrote:[*] Chef's Hat now gives some points of cooking.


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Almost.

Tooltip seems to be incorrectly applied.
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Re: Game Development: Sandy Scrimshaw

Postby Ag_Revol » Wed Mar 06, 2019 1:53 am

Cingal wrote:
jorb wrote:[*] Chef's Hat now gives some points of cooking.


Image

Almost.

Tooltip seems to be incorrectly applied.


What the actual fuck

Pain, I can't feel my cooking bonus

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Re: Game Development: Sandy Scrimshaw

Postby MagicManICT » Wed Mar 06, 2019 2:18 am

jorb wrote:Fixed a bug by which you'd sometimes not get a Wind Quest as intended. Sorry about that.

Pras!

Wild Beehives & Mistletoe should no longer appear on growing trees. Reported here, among other places.

See what you people get for being so damn picky about things? Booo!!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Sandy Scrimshaw

Postby jordancoles » Wed Mar 06, 2019 2:24 am

From Kirche:
Since patch
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From Vigilance using laurel spice:

Before
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After
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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Sandy Scrimshaw

Postby Sevenless » Wed Mar 06, 2019 4:05 am

Kebab was a massive outlier. Great stats, mostly +2, cheap to produce, very low satiation chance. "There's titans out there who..." If we're going to fix the food system there's a good chance this is going to happen either way. Especially if we nerf questing food relation (frequently asked for) and/or eliminate hunger (bye bye 300%). Also kebab wasn't a particularly powerful agi food unless you like 10 billion seal finger. Certainly none of the mass produceable meats give it that I've tested. I really doubt people were hunting that much walrus but I am probably underestimating faction boyz.

Ain't gonna lie though, that wolf contaminated the bear kabab pretty bad. It was more like 2con10str before.

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Looks like bear kabob specifically got nerfed pretty hard. As was needed, since every faction everywhere was shoveling it down their gullets at 120% speed. It was letting us bypass some of the frustrations with the current system though, which is more what people are bemoaning (reasonably soft layers at this world stage have mostly trash ore gen for one).
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Re: Game Development: Sandy Scrimshaw

Postby NeoBasilisk » Wed Mar 06, 2019 4:38 am

Is there a use for the fleas besides bait?
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Re: Game Development: Sandy Scrimshaw

Postby Kirche » Wed Mar 06, 2019 4:39 am

NeoBasilisk wrote:Is there a use for the fleas besides bait?

they are a good tool for suicide
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Re: Game Development: Sandy Scrimshaw

Postby budzilla » Wed Mar 06, 2019 4:39 am

NeoBasilisk wrote:Is there a use for the fleas besides bait?


To be annoying. ¦]

Be thankful there's a use for them at all, unlike midges.
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