Granger wrote:add a motivation to motivate the realm subjects to take care of that particular job in their area.
Granger wrote:be it tokens generated by the coronation stone
Granger wrote:He makes a good point though: without physical upkeep the incentive for realms is to simply claim each and every active character and the corresponding hearth fires (and all areas where XP events happen) that they can (as one character, with the current 10 authority/RL day/cairn, will support plenty cairns - unless the wiki page is wrong about the numbers). The cairns needing to be supplied with items (be it tokens generated by the coronation stone or a per-cairn ancestor minigame) would add a motivation to motivate the realm subjects to take care of that particular job in their area.
MagicManICT wrote:Granger wrote:be it tokens generated by the coronation stone
As a sufficiently large enough realm is going to be difficult to travel to the center of the realm on a daily basis, maybe even weekly basis, though if the buffs were good enough, it might be worth it.
Granger wrote:Point simply is that the ability to drop a cairn and then forget about it for all practical purposes (except a realm challange) dosn't seem to be a good mechanic, at least in my view. Needing the cooperation of the ruled peons - or having to dominate them in person (and be it only by a token action) should they disagree - would be more interesting.
Artemiswhb wrote:cost for the sea mark is next to nothing
Ag_Revol wrote:Artemiswhb wrote:cost for the sea mark is next to nothing
125 l of tar and 50 bars of metal is nothing? I've underestimated "poor hermits that suffer from big factions".
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