Game Development: Rhyme of the Ancient Seamark

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rhyme of the Ancient Seamark

Postby Enzo_Gaultier » Thu Mar 21, 2019 7:51 pm

Cool Update, Seamarks looks awesome, fun times are coming indeed lol, Thanks guys!

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Re: Game Development: Rhyme of the Ancient Seamark

Postby jorb » Thu Mar 21, 2019 7:51 pm

Ozzy123 wrote:
jorb wrote:Today's Patch Item, for the fair price of $10, is "Jaws!".


Image


Whoops! Accidentally'd! Oh, well, not a sane bone in my body, but $5 it is!
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Re: Game Development: Rhyme of the Ancient Seamark

Postby jorb » Thu Mar 21, 2019 7:52 pm

MightySheep wrote:gave up on the siege rework then? heh


No. We plan to make the change suggested next week unless someone shoots us down hard. Figured we'd give you retards some time to figure it out first.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Grog » Thu Mar 21, 2019 7:53 pm

MightySheep wrote:gave up on the siege rework then? heh


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Re: Game Development: Rhyme of the Ancient Seamark

Postby Omnipotent » Thu Mar 21, 2019 7:54 pm

MightySheep wrote:gave up on the siege rework then? heh

Given the huge glaring problems with the last suggestion, they probably need a little more time to think about it. Stop getting your panties in a bunch and let them release new content.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby jorb » Thu Mar 21, 2019 7:55 pm

Omnipotent wrote:huge glaring problems.


?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby boshaw » Thu Mar 21, 2019 7:56 pm

jorb wrote:Figured we'd give you retards some time to figure it out first.

:lol: sick burn. Have you decided on the timings for brick vs palisade? Will we get to know the numbers beforehand as to how much auth is needed, drain/hr, etc?
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Burinn » Thu Mar 21, 2019 7:56 pm

jorb wrote:
Omnipotent wrote:huge glaring problems.


?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.


If you don't put hyperbole in your post criticizing a dev the other users might call you a shill or bootlicker. It's just standard operating procedure.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Omnipotent » Thu Mar 21, 2019 7:56 pm

jorb wrote:
Omnipotent wrote:huge glaring problems.


?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.

Nobody really raided last world, so I wouldn't necessarily reference that as if were some kind of success. But I will reserve my right to complain until I see the actual changes.

I'm not adverse to a change in the siege system. But it needs to be properly thought out if its going to be implemented mid-world like this.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Lunarius_Haberdash » Thu Mar 21, 2019 7:56 pm

Seamarks displease me, but here we go. At least the deep oceans are still free.
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