Game Development: Rhyme of the Ancient Seamark

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Re: Game Development: Rhyme of the Ancient Seamark

Postby Granger » Mon Mar 25, 2019 8:31 am

He makes a good point though: without physical upkeep the incentive for realms is to simply claim each and every active character and the corresponding hearth fires (and all areas where XP events happen) that they can (as one character, with the current 10 authority/RL day/cairn, will support plenty cairns - unless the wiki page is wrong about the numbers). The cairns needing to be supplied with items (be it tokens generated by the coronation stone or a per-cairn ancestor minigame) would add a motivation to motivate the realm subjects to take care of that particular job in their area.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby MagicManICT » Mon Mar 25, 2019 9:16 am

Granger wrote:add a motivation to motivate the realm subjects to take care of that particular job in their area.

Is probably negated by

Granger wrote:be it tokens generated by the coronation stone

As a sufficiently large enough realm is going to be difficult to travel to the center of the realm on a daily basis, maybe even weekly basis, though if the buffs were good enough, it might be worth it.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby magisticus » Mon Mar 25, 2019 10:05 am

Granger wrote:He makes a good point though: without physical upkeep the incentive for realms is to simply claim each and every active character and the corresponding hearth fires (and all areas where XP events happen) that they can (as one character, with the current 10 authority/RL day/cairn, will support plenty cairns - unless the wiki page is wrong about the numbers). The cairns needing to be supplied with items (be it tokens generated by the coronation stone or a per-cairn ancestor minigame) would add a motivation to motivate the realm subjects to take care of that particular job in their area.


This is starting to get a bit off topic but I think a better idea would be to do away with cairns entirely and instead have an option of assigning an existing village claim to do the same thing, village lawspeaker would have to toggle 'allow realm expansion' or similar on the idol and then a realm member would have to interact with it, that way the maintenance inherant to village claims would also apply to the realm and villages/realms would no longer be mutally exclusive as is atm which I think is a little odd - realm buffs also could then only apply to the members of villages that are part of that realm which opens up some other interesting possibilities... - there would have to be some method of measuring distance between that village and another in the realm, for crossing oceans it would then perhaps be a thing to have to build one of these new structures in the villages on both sides.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Granger » Mon Mar 25, 2019 12:03 pm

MagicManICT wrote:
Granger wrote:be it tokens generated by the coronation stone

As a sufficiently large enough realm is going to be difficult to travel to the center of the realm on a daily basis, maybe even weekly basis, though if the buffs were good enough, it might be worth it.

Depends on how that mechanic would work, possibly these tokens could be freely fetched by the pile from the coronation stone and given to a local who puts one in every RL week so the cairn continues to project authority.

Point simply is that the ability to drop a cairn and then forget about it for all practical purposes (except a realm challange) dosn't seem to be a good mechanic, at least in my view. Needing the cooperation of the ruled peons - or having to dominate them in person (and be it only by a token action) should they disagree - would be more interesting.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby vnsmirnov » Mon Mar 25, 2019 6:38 pm

Village swears kingdom - raises the royal flag. But she can later go under the banner of another kingdom or burn during the assault!
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Re: Game Development: Rhyme of the Ancient Seamark

Postby MagicManICT » Mon Mar 25, 2019 7:16 pm

Granger wrote:Point simply is that the ability to drop a cairn and then forget about it for all practical purposes (except a realm challange) dosn't seem to be a good mechanic, at least in my view. Needing the cooperation of the ruled peons - or having to dominate them in person (and be it only by a token action) should they disagree - would be more interesting.

Maintenance is maintenance. Nobody is going to love it. If it's a means for villages on the far reaches to "keep up" their attachment to the realm, then another mechanic is needed. If it's to restrict realms from reaching farther than they're willing to keep up, then maybe it's a good idea. My idea about realms was to let them grow as big as they want. We got a lot of good things last world because of such "willy-nilly expansion"
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Granger » Mon Mar 25, 2019 7:31 pm

While maintenance can be a chore it has it's uses, mainly to garbage collect unmaintained things (eg. the decay change, though incomplete as still being online-only, was a step into the right direction). I argue that realms shouldn't be drop&forget, especially as the most interesting benefits (State Funeral and From the Public Coffer) usually are reserved to the ruling class. And a realm providing interesting benefits would certainly motivate the peasants to keep the benefits.

TL;DR: You wan to rule others? Fine - but that shouldn't be a one-time effort.
So either get them to cooperate and have them do it for you... or do the work yourself.
Not willing to do that? You don't deserve (to have / be in) a realm.

IMHO.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Artemiswhb » Mon Mar 25, 2019 9:48 pm

To be honest...

Out of all the retarded updates, this one takes the cake.
First of all the cost for the sea mark is next to nothing and second of all now there's no reasonable way for people to have kingdoms now.
If you want to have more than the circlejerk of the 2 kingdoms of last world over and over every world, something should get changed. This is absolutely ridiculous.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Ag_Revol » Tue Mar 26, 2019 9:10 pm

Artemiswhb wrote:cost for the sea mark is next to nothing

125 l of tar and 50 bars of metal is nothing? I've underestimated "poor hermits that suffer from big factions". :shock:
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Granger » Tue Mar 26, 2019 9:21 pm

Ag_Revol wrote:
Artemiswhb wrote:cost for the sea mark is next to nothing

125 l of tar and 50 bars of metal is nothing? I've underestimated "poor hermits that suffer from big factions". :shock:

My lazy hermit character has these supplies.... It's too cheap for what it does.
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