Game Development: Loving Lobster

Announcements about major changes in Haven & Hearth.

Re: Game Development: Loving Lobster

Postby Zaeri » Wed Mar 27, 2019 9:14 pm

So now the people going to different continents with knarr for nomad credo etc need to travel there and back by sea since the traveling home cost seems quite high. So this pretty much doubles the effort required for many nomad quests. :|
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Re: Game Development: Loving Lobster

Postby Omnipotent » Wed Mar 27, 2019 9:30 pm

svino wrote:is the siege update live or not?

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They are currently discussing the new system in the livestream right now. Feel free to join us: https://www.twitch.tv/bruderbohne
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Re: Game Development: Loving Lobster

Postby Cidrax » Wed Mar 27, 2019 10:11 pm

Made it so that traveling home by Knarr costs travel weariness.

Oh god
travel weariness
is a cancer :/
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Re: Game Development: Loving Lobster

Postby Ysh » Wed Mar 27, 2019 10:16 pm

Will there be rare black lobster as in RuneScape?
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Re: Game Development: Loving Lobster

Postby shubla » Wed Mar 27, 2019 10:20 pm

Will there be crayfish in rivers?
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Re: Game Development: Loving Lobster

Postby ChildhoodObesity » Wed Mar 27, 2019 10:25 pm

jorb wrote:[*] Made it so that traveling home by Knarr costs travel weariness.

why do u hate us
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Re: Game Development: Loving Lobster

Postby Zeler » Wed Mar 27, 2019 10:28 pm

jorb wrote:[*] Made it so that traveling home by Knarr costs travel weariness.


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Re: Game Development: Loving Lobster

Postby loskierek » Wed Mar 27, 2019 10:42 pm

- want to remove the need for alts
- makes traveling by knarr require alt at helm
but then again the more alts the more verified/subbed accounts there are ¦] ¦]
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Re: Game Development: Loving Lobster

Postby pppp » Wed Mar 27, 2019 11:01 pm

jorb wrote:
  • Made it so that traveling home by Knarr costs travel weariness.

in the context of:
jorb wrote:
  • Knarrs going through vortices should no longer suffer damage per passenger.
  • Fixed a bug by which it was possible to Knarr travel with criminals onboard.


Does TW while travelling home applies to the man at helm only :?:
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Re: Game Development: Loving Lobster

Postby Jazcash » Wed Mar 27, 2019 11:03 pm

The distance at which you can tp the knarr back to dock currently feels too small, to the point where the knarr dock is useless. Maybe make it a combination of all knarr passenger's will + weariness?
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