Thanks for the update guys. It may not have been what all of us wanted but its a change to siege as was requested by the 1% who spammed with all of their alts. Just know that you just gave them an inch, so they will want a mile. Like Kaios said, they won't stop whining until they can destroy any village in a short period of time. Regardless, I too really hope we can move on from this now. The only thing missing here is the ability to easily take down unclaimed palisades around natural resources (literally every Rock Crystal I have seen is claimed already; which means it is currently impossible to found a realm without trading).
It seems to me the general consensus for the average player is that we don't really care about siege. I would imagine the top 1% to 5% will be the only people who are attacking active villages. Everyone plays this game for different reasons, but I think we can all agree that we enjoy collecting things and improving our base and character over time. Nobody enjoys to lose most if not all of the work and progress they have done; so it will never be possible for both sides to enjoy themselves and have a win-win like Jorb seems to think is possible. It has a place and I understand why it exists, but it will never be fun for both sides, regardless of your intention.
It would be better a lot better for the health of the game and for the devs to focus on more
worthwhile content, rather than on more ways to destroy content. I understand why the top 1% want siege, but unless we implement something like EVE's system it's probably never going to work for everyone. And again, they won't stop whining until they can break any wall in a short period of time.
This game is all about zerg in numbers, so they will always win. The combat system is so basic that even if you have higher stats (and combat knowledge/skills), they just need to have more people and you lose. There is no skill necessary, only numbers. They really don't need more ways to grief other players into quitting. If you guys are smart and care about the player numbers, it would behoove you to be more careful about what changes you plan to implement in the middle of a world for the foreseeable future. In the last two weeks we've seen a notable loss in population. The last few updates were pretty lackluster too. Not trying to be disrepectful, I greatly appreciate any and all work you guys put into the game. Just trying to look out for you and give you my honest and unbiased opinion.
A lot of the successful sieges in the past were done through griefing, exploits, and internal troubles. And those have nothing to do with legitimate combat or siege.
After reading may of the other views in this thread, I am clearly not the only one who feels that siege changes are not worth the time and effort.
twincannon wrote:Serious question: how many people even really care about siege? I guess updates like this are mostly just disappointing to me because it's at best, nothing, and at worst me having to worry that the game is going to break in some new and fun way that didn't exist previously.
...
TLDR I feel like siege can never "work" in the current iteration of H&H and I'm ok with that, just hate to see the time spent on it I guess
ZantetsukenX wrote:I still think Siege is kind of a "no-win" situation that only 1-5% of the population would ever really use so it shouldn't be focused on that much. All most players really want out of siege is for the ability to break down palisades that are protecting local resources.
bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
VDZ wrote:I've said it before and I will say it again: I don't think siege, in the sense of gaining full theft and vandalism access to an entire village through whatever system, will ever work in a way that will satisfy the attackers.
... The losses of unsuccessful defenders will always greatly exceed the gains of successful attackers, therefore no 100% base raid system can ever be fairly balanced yet still be fun for attackers.
... <Snipped a lot of other good examples in this text>
Kaios wrote:Quite frankly, this does seem to be the general consensus amongst players pushing for siege changes. If they can’t destroy your whole village in a short time-frame they really won’t be pleased with any changes until that time.