Ozzy123 wrote:You are not understanding the fact that jorb and loftar said multiple times that they don't want someone to be just "immortal" they wanted the risk of dying to always be in the game, now they removed it kinda with the b12 nerf.
Did you know that without rage animals don't kill players?
If I have rage and I'm also a miner and I'm mining at floor 5+ when a bunch of slimes spawn on me I'm basically shit out of luck if I get trapped or am too far from minehole before I can finish them all off. Combine this with the fact that some mobs travel at speeds equal to or greater than 4 speed and what you have is sub-group of players that decide they either want to be able to: do every PvE activity without any worry of being killed because RNG dealt them a shitty hand, or you can be part of the sub-group that buys rage and then never takes any risk outside of PvP again, or you can be part of the sub-group that buys rage and takes risks and ends up with a dead character eventually.
Hmm I wonder which one most players will choose.