Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby Kaios » Wed Apr 10, 2019 7:18 pm

Omg why are you making eating even worse?? Can we get some fuckin bonfire feast bonus or something dang dudes.
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Re: Game Development: Studded Rabbit

Postby Mario_Demorez » Wed Apr 10, 2019 7:21 pm

Pretty good update tbh. Was excited about the bunny title to see bunnies buffed. Good update though!
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Re: Game Development: Studded Rabbit

Postby KwonChiMin » Wed Apr 10, 2019 7:21 pm

Pls, plane tree barons, spread the seed.
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Re: Game Development: Studded Rabbit

Postby Sarge » Wed Apr 10, 2019 7:22 pm

SnuggleSnail wrote:
Reduced the grievous damage from B12 axe by a fair bit.


Why would you do this....

You can't be serious.
factnfiction101 wrote:^I agree with this guy.
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Re: Game Development: Studded Rabbit

Postby Avu » Wed Apr 10, 2019 7:24 pm

Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.

The food thing is ugh. I mean I guess you can remove hunger now right? since hunger was the counter to food variance.

As for trees. I can see the massive amount of grief terraforming and everything being turned to wald as well.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: Studded Rabbit

Postby mietzi94 » Wed Apr 10, 2019 7:25 pm

People complain about Hunger and Satiations and you decide to remove Variaty basically of the game. G fucking G. It was the only way for people who couldnt be bothered to quest all the time and didnt want to make alt armies to actually compete in stats.
One of the most retard changes i have seen so far. I did not like the way variaty system worked but this is not how you should fix the food system.
Not life, but good life, is to be chiefly valued.
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Re: Game Development: Studded Rabbit

Postby Yuginelol » Wed Apr 10, 2019 7:26 pm

jorb wrote:
  • Small patch, as we've begun working on something bigger. Might be a while.
  • The main dev focus is the client rendering rewrite.
  • Considering: Quest mechanics, siege mechanics, and the potential change to make Rage characters identifiable as such.
  • Time to... like us on Facebook?

Enjoy!


Hey, I was away since World 5 I believe, damn you did a nice job on the game since. Do you have approximation on where in the pipeline client QOL improvements? I've tried to get people into game, but they all whine that their eyes bleed playing on 1440p and trying to read anything. Casuals.
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Re: Game Development: Studded Rabbit

Postby Ants » Wed Apr 10, 2019 7:27 pm

Pretty good update I think. Love the new hat.

the potential change to make Rage characters identifiable as such

If you mean letting players see who has rage and who doesn't, I think that's a bad idea. Having to watch your back is fun. Intrigue is fun. A player should be allowed to pretend to be a good guy while secretly concocting nefarious plans. It makes for good stories.
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Re: Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 7:27 pm

Hey, I was away since World 5 I believe, damn you did a nice job on the game since. Do you have approximation on where in the pipeline client QOL improvements? I've tried to get people into game, but they all whine that their eyes bleed playing on 1440p and trying to read anything. Casuals.


If you're referring to scalable UI I'd say that's a good ways off.
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Re: Game Development: Studded Rabbit

Postby Genabeton » Wed Apr 10, 2019 7:28 pm

:mrgreen:
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