Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby MagicManICT » Wed Apr 10, 2019 7:29 pm

Saw patch notes.
"Oh, Rabbit!! They're fixing hutches and breeding!!"
Disappointment.

:cry:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Studded Rabbit

Postby boshaw » Wed Apr 10, 2019 7:29 pm

Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.

Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it. Edit : i guess not after reading snails edit.
Last edited by boshaw on Wed Apr 10, 2019 7:31 pm, edited 1 time in total.
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Re: Game Development: Studded Rabbit

Postby wlkk011 » Wed Apr 10, 2019 7:29 pm

Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.

What is this mean? what is level up?
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Re: Game Development: Studded Rabbit

Postby Thedrah » Wed Apr 10, 2019 7:30 pm

i got excited when rabbits were in the title. but, have rabbits gotten that multiplicating buff yet? i dont think i missed it but, i'm hoping
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Re: Game Development: Studded Rabbit

Postby Tamalak » Wed Apr 10, 2019 7:31 pm

Sand fleas no longer bite after having been caught.


Cool but you still have to keep wild animals from passing open visitor gates or they're still too dangerous to actually use
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Re: Game Development: Studded Rabbit

Postby Axucs » Wed Apr 10, 2019 7:33 pm

jorb wrote:[*] You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.

Please disable the planting of trees on someone else's claim.
you can terrorize people and plant trees regularly in front of the gate
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Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 7:34 pm

Axucs wrote:Please disable the planting of trees on someone else's claim.

Right, I knew there was something I was forgetting! Will restart soon with a fix.
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Re: Game Development: Studded Rabbit

Postby SnuggleSnail » Wed Apr 10, 2019 7:35 pm

boshaw wrote:
Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.

Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it.


If you math it out PERFECTLY, and small cleave them for 99% of their SHP, then cleave them for 100% AND you get a max concussion they'll still have just over 20% HHP left. Animals do way more HHP% than this.

At least make it 50% like the cutblade...
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Re: Game Development: Studded Rabbit

Postby Genabeton » Wed Apr 10, 2019 7:37 pm

wlkk011 wrote:Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.

What is this mean? what is level up?


Go into the game and see for yourself. Damn you! Better to see once than hear (read) a hundred times
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Re: Game Development: Studded Rabbit

Postby Astarisk » Wed Apr 10, 2019 7:37 pm

Kaios wrote:Omg why are you making eating even worse?? Can we get some fuckin bonfire feast bonus or something dang dudes.

Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.
That aside, with all the changes they did to the hunger system it's even more noob unfriendly than ever before in my opinion. It's harder to catch up now than before.
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