Ozzy123 wrote:Just make it so you need actual characters around and not just charisma alts
If you have any kind of suggestion for how to differentiate those, please tell me, o mighty wizard.
Ozzy123 wrote:Just make it so you need actual characters around and not just charisma alts
loftar wrote:Omnipotent wrote:Yeah, doesn't really fix anything from what I can tell. Just makes the people that are already ahead even more ahead.
I'm not sure why you would think that. Clearly, characters with larger FEP meters are going to be hit much more by the diminishing returns.
loftar wrote:Astarisk wrote:It has the potential to be a fun mechanic. Quite a few of our people would have more charisma than an alt and it would give us a reason to feast up together and have a fun social interaction. The system doesn't have to be entirely about alts.
It might not "have to" be entirely about alts, but we all know that's how it worked last world. And no wonder, given that those were the incentives. I wouldn't mind bringing back a stronger symbel-fire bonus, but I can't really think of any such mechanic that doesn't strongly incentivize that kind of alting.
loftar wrote:Ozzy123 wrote:Just make it so you need actual characters around and not just charisma alts
If you have any kind of suggestion for how to differentiate those, please tell me, o mighty wizard.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Ozzy123 wrote:Sarge wrote:You are not supposed to be able to kill players without rage. Wtf are you not understanding about this?
You are not understanding the fact that jorb and loftar said multiple times that they don't want someone to be just "immortal" they wanted the risk of dying to always be in the game, now they removed it kinda with the b12 nerf.
factnfiction101 wrote:^I agree with this guy.
jorb wrote:Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
loftar wrote:The observation was primarily that characters are being pushed more heavily into more primitive foods the more advanced they become, which felt pretty stupid. In that way, I would argue that we are not making eating worse.
Sarge wrote:it's quite clear that this change is specifically so that you can not kill players without rage through grievous damage.
Users browsing this forum: Python-Requests [Bot], Yandex [Bot] and 166 guests