Sarge wrote:Did they explicitly say that they don't want players to be immortal in this context or did they mean in general? Because from where I'm sitting it's quite clear that this change is specifically so that you can not kill players without rage through grievous damage.
Loftar/Jorb can we have some clarification on your intentions here?
You couldn't just randomly kill someone with grevious damage, I've seen many stupid posts saying "if you have enough str you can just oneshot someone!!!" and it's fucking bullshit, b12 could deal maximum 60% of HHP in 1 single hit, then another 5-20% from concussion so you got 80% maximum, to kill someone he'd have to be wounded for 20% of his HHP before the final blow. Obviously you didn't always get the 20% concussion, sometimes you could get 5% and it was only 65% so someone had to be wounded for 35%. Now b12 does 30% hhp maximum, another 5-20% from concussion is 50% max, so you can only kill someone if he is wounded for 50% of his hhp which is stupid, noone with decent stats would go out with such wounds, only noobs that get beaten up by animals. So right now its basically only possible to kill noobs that walk around with 50% hp, more developed players are immortal.