Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby Tamalak » Thu Apr 11, 2019 12:57 am

2d0x wrote:
Tamalak wrote:I can't stack apples any more :(

This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.


I was just gonna make candy apples :(
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Re: Game Development: Studded Rabbit

Postby Angwyn » Thu Apr 11, 2019 12:59 am

MrM wrote:So ... what about woodsmanship and forestry skills?

I would expect that nothing changed here, meaning that the sapling still has a chance to die if you don't have those skills.
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Re: Game Development: Studded Rabbit

Postby Ants » Thu Apr 11, 2019 1:00 am

jorb wrote:
Grog wrote:Energy.


Will consider that.

The problem is that miners have to screw up their satiations to have enough energy to keep mining. The eating system is a hot mess but if you don't know how to fix it, a quick fix for the miner food problem might be implementing frog farms. Frog legs aren't too bad energy food if memory serves. Crickets are better but frogspawns are already in the game, so why not just let them hatch?

Angwyn wrote:You could also dramatically increase the energy gain of complex foods, I suppose?

This is another good idea, I think.



jorb wrote:
mietzi94 wrote:Rather PM you that something is OP all the time then.


I'll admit that I'm way behind on my C&I reading. It's been a bit of a deluge.

I suggest you check out this thread:
viewtopic.php?f=48&t=65163
The current state of trade because of the current food system is sad.
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Re: Game Development: Studded Rabbit

Postby 2d0x » Thu Apr 11, 2019 1:24 am

Tamalak wrote:
2d0x wrote:
Tamalak wrote:I can't stack apples any more :(

This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.


I was just gonna make candy apples :(

Well, I did not mean you specifically. But endless stacks of apples, stubs and seeds in the forests are annoying.

Oh, I take this opportunity: I am also annoyed by brainless lumberjacks who perform credos and leave stumps in place of the forest and rotting trees :\
Last edited by 2d0x on Thu Apr 11, 2019 1:29 am, edited 2 times in total.
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Re: Game Development: Studded Rabbit

Postby stchristopher » Thu Apr 11, 2019 1:26 am

https://prnt.sc/nab86u

Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
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Re: Game Development: Studded Rabbit

Postby 2d0x » Thu Apr 11, 2019 1:40 am

stchristopher wrote:https://prnt.sc/nab86u

Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.

Similarly :\ I hope that this bug will be fixed (I prefer integers rather than decimal fractions).
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Re: Game Development: Studded Rabbit

Postby NeoBasilisk » Thu Apr 11, 2019 2:52 am

jorb wrote:Trees planted using Treeplanter's Pots can no longer stunt.

oh god yes
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Re: Game Development: Studded Rabbit

Postby Pan_w_okularach » Thu Apr 11, 2019 3:13 am

The main dev focus is the client rendering rewrite.
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Re: Game Development: Studded Rabbit

Postby jordancoles » Thu Apr 11, 2019 3:29 am

Pan_w_okularach wrote:The main dev focus is the client rendering rewrite.

SOON
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Re: Game Development: Studded Rabbit

Postby loleznub » Thu Apr 11, 2019 3:42 am

jordancoles wrote:
Pan_w_okularach wrote:The main dev focus is the client rendering rewrite.

SOON


jorb wrote:Will consider.

¦]
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