MagicManICT wrote:I mean, doesn't the client you use have some pretty bot-like functionality built in, or are you telling me you only use the standard client?
I thought farming etc. are server-sided, they're too smooth to be client-sided.
MagicManICT wrote:Only if a game makes an effort to discourage their use.... and then how do you prove someone is using bots??
You can't discourage botting by changing game rules, you can only discourage it by banning people using them, but the problem is the line between if some basic QoL scripts are bannable or only whole infrastructure botting. Imo crafting bots, foraging bots, pepperbots, mining bots, 24/7h smelter bots are bannable because people will just run them 24/7 and wait for their goods to magically appear. Bots or rather scripts that fill ovens/smelters/stockpiles which you run while playing normally aren't enough for banning because most of the time the player is actually looking at it or mb checking wiki or chatting.
So actually, devs should teleport randomly checking what is going on in the world, prospecting big villages probably, because they're more prone to create botted industry. When village is caught on botting then is nuked by killing every player in village(or some sort of punishment, would need some investigating before nuking whole village). When devs catches someone grabbing forageables gathered by bots he would be automatically killed too. Also there could be awarded dev capes/botted stuff if they report botters. Not everything can be caught, but the most gamebreaking stuff can.