Game Development: Bog Turtle Boogaloo

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bog Turtle Boogaloo

Postby springyb » Thu Apr 25, 2019 6:11 am

jorb wrote:Considering removing hunger. Considering time gating questing.


Wouldn't it be more effective to simply make food satiation reasonable along with questing changes? There's so much designed around hunger right now.
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Re: Game Development: Bog Turtle Boogaloo

Postby Thedrah » Thu Apr 25, 2019 6:23 am

why don't we have a food eating credo yet? increase feps or faster hunger reduction kind of stuff

we got study bonus stuff, why not food?
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Re: Game Development: Bog Turtle Boogaloo

Postby shubla » Thu Apr 25, 2019 6:26 am

Thedrah wrote:why don't we have a food eating credo yet? increase feps or faster hunger reduction kind of stuff

we got study bonus stuff, why not food?

Glutton credo would be cool.
Or then culinarian? And you could choose one of them.
Glutton would give bonus if you eat a lot, while secularist would give bonus for eating some more difficult to get foods.

Considering removing hunger. Considering time gating questing.

You better consider them to be done faster than the things that you started considering 3 months ago.
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Re: Game Development: Bog Turtle Boogaloo

Postby Zaeseled » Fri Apr 26, 2019 8:18 am

shubla wrote:
Thedrah wrote:why don't we have a food eating credo yet? increase feps or faster hunger reduction kind of stuff

we got study bonus stuff, why not food?

Glutton credo would be cool.
Or then culinarian? And you could choose one of them.
Glutton would give bonus if you eat a lot, while secularist would give bonus for eating some more difficult to get foods.

Considering removing hunger. Considering time gating questing.

You better consider them to be done faster than the things that you started considering 3 months ago.


Some credos having negative effects would be interesting, like with the Glutton you'd lose Energy faster thus forcing you to eat more often.
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