Game Development: Mead & Cider

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mead & Cider

Postby Mario_Demorez » Fri Apr 26, 2019 12:58 am

Thanks man.
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Re: Game Development: Mead & Cider

Postby Omnipotent » Fri Apr 26, 2019 1:00 am

Thank you for the fix. I just knew something was fishy with it. ;)
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Re: Game Development: Mead & Cider

Postby Astarisk » Fri Apr 26, 2019 1:02 am

Hey, while you are reading this loftar, would it be possible for you to return the srv-state web page that had globtime on it for hafen? :D
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Re: Game Development: Mead & Cider

Postby Forik » Fri Apr 26, 2019 1:11 am

Astarisk wrote:Hey, while you are reading this loftar, would it be possible for you to return the srv-state web page that had globtime on it for hafen? :D


This, you broke the client I use, loftar :(
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Re: Game Development: Mead & Cider

Postby r0ck4ev3r » Fri Apr 26, 2019 3:36 am

Ahhhhh, YEAH! Now that is my kind of patch;

Craft > Processing & Materials > Cooking & Ingredients > Brew Mead Musk

THANK YOU!
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Re: Game Development: Mead & Cider

Postby Zachary09 » Fri Apr 26, 2019 4:04 am

Contemplating hunger from last time, we came up with a less invasive change that we thought we could try, thus: Hunger now scales with satiations. I.e., if you are down to 0% satiation in a particular foodgroup, you will not gain either hunger or FEPs from eating it. This should resolve at least the miner complaint about not being able to eat for energy with some ease. Not sure this makes sense lore wise, but it might make mechanical sense. You are not punished in terms of hunger for eating at lower satiation levels.


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Re: Game Development: Mead & Cider

Postby blinx » Fri Apr 26, 2019 8:34 am

Correct me if I am misunderstanding:

This change means that at 0% satiation for vegetables (I.e. I have eaten no vegeables, and am not satiated at all) I will gain NO FEPs for eating vegetable-satiating foods?

That..... doesn't make a whole lot of sense.
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Re: Game Development: Mead & Cider

Postby Fierce_Deity » Fri Apr 26, 2019 8:49 am

0% as in you've eaten a literal truckload of carrots already and you've gone from 100%, which is where you start btw, to 0%.
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Re: Game Development: Mead & Cider

Postby terechgracz » Fri Apr 26, 2019 9:20 am

blinx wrote:Correct me if I am misunderstanding:

This change means that at 0% satiation for vegetables (I.e. I have eaten no vegeables, and am not satiated at all) I will gain NO FEPs for eating vegetable-satiating foods?

That..... doesn't make a whole lot of sense.


The more satiated you are (more food you eaten) then the less hunger and feps you gain. So if you're at 10% sausages and you'll eat big bear banger you will get only 1% hunger instead 10%. So it's not only miners buff but also gives better scaling of fep to hunger gain.
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Re: Game Development: Mead & Cider

Postby borka » Fri Apr 26, 2019 10:23 am

Astarisk wrote:Hey, while you are reading this loftar, would it be possible for you to return the srv-state web page that had globtime on it for hafen? :D


yeah that would be neat
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