Game Development: Mead & Cider

Announcements about major changes in Haven & Hearth.

Game Development: Mead & Cider

Postby jorb » Thu Apr 25, 2019 7:59 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Mead", for now, at least, you can only ferment honey water straight to mead, but we do have some future plans for fruit and spice meads, and such. Desatiates: Primarily Vegetables, secondarily Game and Nuts & Seeds.
  • Added "Cider", for now, at least, you can only make apple cider, but we do have some future plans for more generic fruit ciders. Desatiates: Primarily Poultry, secondarily Shrooms and Offal.

Key Fixes
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  • Contemplating hunger from last time, we came up with a less invasive change that we thought we could try, thus: Hunger now scales with satiations. I.e., if you are down to 0% satiation in a particular foodgroup, you will not gain either hunger or FEPs from eating it. This should resolve at least the miner complaint about not being able to eat for energy with some ease. Not sure this makes sense lore wise, but it might make mechanical sense. You are not punished in terms of hunger for eating at lower satiation levels.
  • Catapults & Battering Rams now take about two hours to destroy by hand.

Small Fixes
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  • Fixed a couple of bugs with opening flower menus while other actions are being performed, and doing retarded things like turning a roasting spit from a cave level below, and such.
  • Fixed a bug with the starvation wound not updating properly.
  • Fixed a bug by which it was impossible to teach the last point in combat moves present in the starting deck.
  • Fixed a bug by which you could get to the other old boot without having learned the first old boot.
  • Fixed a bug by which Knarrs always took the sketch slot as a zero quality input.
  • Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Flower Bowler".

Store Description wrote:Image$10 Plant a garden full of sunshine, and carry a flower wherever you go.


All Gold subscribers have been awarded the "Flower Bowler", free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Mead & Cider

Postby Oddity » Thu Apr 25, 2019 8:01 pm

So when are you deleting midges?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Mead & Cider

Postby dageir » Thu Apr 25, 2019 8:02 pm

Bless you!
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Re: Game Development: Mead & Cider

Postby NotDanjen » Thu Apr 25, 2019 8:02 pm

Ooh, that looks fun.
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Re: Game Development: Mead & Cider

Postby Kearn » Thu Apr 25, 2019 8:02 pm

Oddity wrote:So when are you deleting midges?


this
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Re: Game Development: Mead & Cider

Postby Granger » Thu Apr 25, 2019 8:04 pm

Nice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Mead & Cider

Postby Redlaw » Thu Apr 25, 2019 8:05 pm

Looks like a good update, even just basic ciders and meads are nice as is. Cant wait till we get fruit wines, meads, and other types of ciders.
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Re: Game Development: Mead & Cider

Postby Tamalak » Thu Apr 25, 2019 8:07 pm

Nice update, I like the compromise with satiations/hunger
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Re: Game Development: Mead & Cider

Postby Avu » Thu Apr 25, 2019 8:08 pm

Doesn't seem this will be any significant change.
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Re: Game Development: Mead & Cider

Postby Forik » Thu Apr 25, 2019 8:09 pm

Maybe rename hunger to something else, because it doesn't make sense for it (being named hunger) to fill up less when eating more food.
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