Kaios wrote:Granger wrote:Explain to me please how a mechanic that allows one to slow down or even take a break without permanently falling behind in the first place would have these effects. Wouldn't it rather be the opposite?
Is it even possible for any mechanic in this game to contain all of those parameters? To be honest I'm not sure it is.
Caps + decay.
Cap at 1k stats:
0-1000 - you grow like you do right now, no decay, just playing.
1000+ - decay starts, the further you go, the faster decay gets, allowing you to reach 1500 with playing daily and 1800 temporarily with big boy grinding.
Your stats never decay lower than a 1000.
Obviously with old symbel/bonfires and adequate satiation mechanic with buffers instead of what we've got right now.