pppp wrote:I am not really sure what you are arguing about at this point. Looks like a long offtopic line of strawmen.
Agrik wrote:I argue that things like a spent time counter, a dependence on the starting date, a winner's reward size, or a happiness assured in exchange for money are not what makes a game. A game is made by brain activity it requires.
How grinding the stats back is a brain activity ?
Agrik wrote:pppp wrote:Item/structure decay is managed by claims and that part is fine.
In general, yes. But there are two things that disturb me:
1. Claim upkeep is unrelated to the cost of things it saves from decay. So the cost of maintaining a houseful of Q200 items and a knarr is equal to the cost of maintaining a noob's hut with dugout. Effectively a noob spends more % of his wealth daily to keep it than top-tier player, and this totally reverses the idea of challenge.
2. Item Qs is left unaffected at all.
How this is even relevant ? Why start discussing offtopic stuff that no one even complains about ?
Agrik wrote:Wear is use-based. It does not care about different chars, it applies on what is being used. If durability would be a different counter beside Q, then maybe better crafter should make more durable things while better user should wear them slower, but that's all. And that's normal, a division of labor (?).
If you mean char stats, it's a bit complex issue, and I hesitate somewhat because this thread seems to be not the right place for such a prolonged discussion.
Agrik wrote:Items are not the trouble when Q grows endlessly anyways.
So what the hell you want to discuss, items or characters ?
Overall I do not get what you are trying to prove other than picking random sentences of what I write and trying to argue about. Write your own idea and we can discuss what is good and what is wrong in that idea.
Agrik wrote:pppp wrote: Yeah, move it, perhaps under "How do I" or similar. /sarc
I haven't seen there a topic by jorbtar on "How do we make a game" though.
If serious, you prefer not to move existing posts, right?
TBH this belongs to Inn of Brodgar.