Game Development: Cigar Box

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cigar Box

Postby czaper2 » Sun May 05, 2019 12:24 am

My problem is you're adding some dumb mechanic to solve an issue that could have been solved with already existing mechanics.

Why don't the tree's ever ask me to study some 36h+ curio like the other quests do?

^ which brings me to a point. Is this time gate for tree quests, credo quests, or both? It wasn't mentioned.
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Re: Game Development: Cigar Box

Postby jorb » Sun May 05, 2019 12:25 am

This has been a heavily requested change, and something we've advertised as under contemplation. You've had plenty of time to voice your concerns.

Also, again, it probably doesn't affect you.
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Re: Game Development: Cigar Box

Postby falinix » Sun May 05, 2019 12:25 am

8 QUESTs RDY TO DELIVER; I GUESS IAM DONE FOR THE NEXT FEW DAYS; GG
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Re: Game Development: Cigar Box

Postby loftar » Sun May 05, 2019 12:25 am

Sir_Ziggy wrote:i had not 4% on cheese before patch :|
New satiations visual isnt working

It's a client-side change, so you just need an updated client for that.
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Re: Game Development: Cigar Box

Postby czaper2 » Sun May 05, 2019 12:26 am

In any case you should at least update the original post.

Saying time gate quests, when it only means 1/2 the quests because you didn't specify between credo quests or quest-giving tree's is only going to lead to more people asking this same question.
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Re: Game Development: Cigar Box

Postby jorb » Sun May 05, 2019 12:26 am

czaper2 wrote:My problem is you're adding some dumb mechanic to solve an issue that could have been solved with already existing mechanics.

Why don't the tree's ever ask me to study some 36h+ curio like the other quests do?

^ which brings me to a point. Is this time gate for tree quests, credo quests, or both? It wasn't mentioned.


Non credo quests. Updated OP. The suggested change is not an alternative to the change implemented.
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Re: Game Development: Cigar Box

Postby jorb » Sun May 05, 2019 12:26 am

czaper2 wrote:In any case you should at least update the original post.


Maybe give me two minutes.
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Re: Game Development: Cigar Box

Postby jorb » Sun May 05, 2019 12:28 am

flashshark wrote:
while you lie below the global server leader in number of completed quests

Will this count of completed quests start now, or does it use the number of quests that have been completed already from the start of the world? As in, are we all at "0 completed quests" now?


Global server leader calculated from world start. Your quest pool initiated as empty, meaning you have a significant buffer to burn through before you'll feel the cap.
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Re: Game Development: Cigar Box

Postby Ejnekor » Sun May 05, 2019 12:28 am

jorb wrote:This has been a heavily requested change, and something we've advertised as under contemplation. You've had plenty of time to voice your concerns.

Also, again, it probably doesn't affect you.



Is there a cap for how much more quests someone behind can complete daily? How different that number? 3 per day seems like a really low amount for active players overall.
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Re: Game Development: Cigar Box

Postby SnuggleSnail » Sun May 05, 2019 12:29 am

Could I suggest that the quest, uh, satiation(?) be based on the rewards received, as opposed to quests completed. I feel making encouraging people to only do big quests will lead to undesirable side effects on gameplay.

(((Assuming it doesn't already work this way)))
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