Glac1al wrote:This might have been suggested before, but I think some of the best catch up mechanics could be accelerating satiations restoration for people that have joined late into the world, doesn't really break the world around them that way and what not. Not sure what would be a good overall change to help them in terms of the world and progression itself, ambient ore quality increase that's mostly prevalent on the first cave levels and tapers off in depth? In terms of end game people couldn't care less for sub 100 metal qualities so that might be fine even if it's fairly small. Dunno what's the distribution of ores quality on lower levels as I've just recently started helping our village's miner with that stuff.
that means a well estabilished player could make an alt with better satiation restorations and far supperior foods rendering catch up mechanics useless, any and all catch up mechanics are not worth the time if u want to CATCH UP with big players join a faction
ALSO bring back cascades, cause if someone leaves corners unselead they might easily cover the part of the sieged wall with another layer which will render the drying time of ur wball for example useless, we need cascades stop protecting us from enjoying the game dudes....