by sabinati » Fri May 17, 2019 12:26 am
Here are the last 4 patches to refresh your memory. Maybe you don't like everything in them but they all contain positive changes.
Game Development: Bog Turtle Boogaloo
Thu Apr 18, 2019
New Implementations
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Added "Bog Turtle", small animal.
Key Fixes
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Made it so that unclaimed walls no longer require siege engines to demolish. They still have soak. Lowered soak of palisades.
Made it so that Border Cairns cannot be claimed using a private claim. Both suggested here.
Catapults & Battering Rams now take about an hour to destroy by hand.
Lobsters should now actually be possible to catch. Fulgurite cape awarded to loftar.
Small Fixes
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Fixed a bug causing produce from natural trees to be of decimal quality, rather than Q10.
You can now stockpile apples again.
Fixed a small bug by which it was possible to enter through a visitor gate with aggro using a bed.
Game Development: Mead & Cider
Thu Apr 25, 2019
New Implementations
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Added "Mead", for now, at least, you can only ferment honey water straight to mead, but we do have some future plans for fruit and spice meads, and such. Desatiates: Primarily Vegetables, secondarily Game and Nuts & Seeds.
Added "Cider", for now, at least, you can only make apple cider, but we do have some future plans for more generic fruit ciders. Desatiates: Primarily Poultry, secondarily Shrooms and Offal.
Key Fixes
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Contemplating hunger from last time, we came up with a less invasive change that we thought we could try, thus: Hunger now scales with satiations. I.e., if you are down to 0% satiation in a particular foodgroup, you will not gain either hunger or FEPs from eating it. This should resolve at least the miner complaint about not being able to eat for energy with some ease. Not sure this makes sense lore wise, but it might make mechanical sense. You are not punished in terms of hunger for eating at lower satiation levels.
Catapults & Battering Rams now take about two hours to destroy by hand.
Small Fixes
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Fixed a couple of bugs with opening flower menus while other actions are being performed, and doing retarded things like turning a roasting spit from a cave level below, and such.
Fixed a bug with the starvation wound not updating properly.
Fixed a bug by which it was impossible to teach the last point in combat moves present in the starting deck.
Fixed a bug by which you could get to the other old boot without having learned the first old boot.
Fixed a bug by which Knarrs always took the sketch slot as a zero quality input.
Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.
Game Development: Cigar Box
Sat May 04, 2019
New Implementations
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Time gated non-credo quests. There is now a fixed amount of non-credo quests you are allowed to complete per unit of time (about 3 per RL day), but that amount is buffed while you lie below the global server leader in number of completed quests (Up to a maximum of about 12 per RL day). Some steps have also been taken to reduce the randomness in the rewards given. You can buffer a significant amount of quests, so there shouldn't be a major rush to complete them instantly.
Added "Cigar Box", curiosity.
Key Fixes
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Made it so that satiations disappear faster the more satiated you are. The intention being to incentivize eating at lower satiation levels. Satiations generally disappear in about two days, rather than one, to compensate.
Also made it so that satiations build up from 0% to 100%, rather than decrease from 100% to 0%. Purely visual change.
Small Fixes
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All non-water drinks now restore about 10% energy per gulp you drink of them. Milk restores about 2%. Scales with quality. The drinks' preffered drinking vessel matters.
Can now leash animals to mine beams (the metal ones).
Added string to the bear cape recipe. Suggested here.
Game Development: Perry Flotsam
Wed May 08, 2019
New Implementations
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Added Knarr Flotsam. Whenever a Knarr is destroyed, it now spawns a number of Knarr flotsams. Flotsams act more or less as temporary chairs in the water, and you can cling onto them in hope of rescue.
Added "Perry", pear cider, made from pears. Desatiates: Primarily 'Shrooms, secondarily Meat and Creepies & Crawlies
Added "Indigo Cap", mushroom.
Broke out a new satiation category "Sweets & Desserts", primarily from "Bread". Suggested here.
Key Fixes
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Increased the time it takes to smash Battering Rams and Catapults by hand from two to three hours.
Palisades should no longer cascade if smashed by hand, fixing a number of problems we've had recently with wall cascades used to break into bases.
Significantly eased satiations on several high end food items, primarily cheeses.
Small Fixes
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Gathering resources from natural wonders now takes about 2 minutes per unit harvested. The idea being to make life a little harder for alt gatherers, and to give some chance to contest the items. Unsure if meaningful.
You may now drink grape juice, and apples give more cider than previously. Reported here.