SnuggleSnail wrote:Qualities increasing is a catchup mechanic, tho...
Up to a point and only in case you have access to this stuff. Boils down to pay2win for people starting late.
SnuggleSnail wrote:Qualities increasing is a catchup mechanic, tho...
Fierce_Deity wrote:I would rather see natural resources only have a timer on harvest if they have only been spawned for say....idk an hour? I have geysers in my cave system we leave topped off, and I dont want to sped 30 minutes to harvest that if I need it. I've also found drift kelp in the ocean completely full. Would I be expected to sit there for an hour?
The timer is good, but it needs its own time constraint. No point in making us stand there for 2 minutes if the resource has been in it for weeks.
Omnipotent wrote:Giving more thought to it, I like the resource harvest time change. But it doesn't feel like it is fixing the problem, just fixing a symptom of the problem.Kirche wrote:change it from 2 minutes to 10 minutes please, thanks
Can we have this, and also have random respawn locations for natural resources? The fact they are permanent and persistent in one location is what makes them so easily bottable. If their future location was not easily predictable (as it is in our current system), it could help alleviate most of the alt camping.
Avu wrote:Some wingy bullshit
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