Ejnekor wrote:Catch up mechanics in any game are unfair to people who play a lot. So one person bursting his butt over something only to see that someone else gets it much easier. Making catch up mechanics mechanical in game, especially when game is about competition in the first place will ruin it for people who care about it.
Before doing things like that - make up your mind. Catch up mechanic currently are player-made trading. When person gets better tools that he has and starts to bump their production. Allowing people to have better chances to get better metal, for example - will just discourage people who play for that. You WILL lose players due to that, because that is one of the things some players find interesting in this game.
As soon as you start introducing bias - game becomes pointless for big factions (unless they are behind, ofcourse and then you kind of screwing up people who work harder). Yet hermits won't be affected much. Stop trying to balance people who play a lot with people who barely do.
the only trade u can hope to do is sell hats or sub tokens so gg with that, the only real trade is early shit between hermits and that aint even close to catch up. Have you seen prices on the market? tools going for 2000 points lmao