Game Development: Perry Flotsam

Announcements about major changes in Haven & Hearth.

Re: Game Development: Perry Flotsam

Postby loskierek » Wed May 08, 2019 8:48 pm

Ejnekor wrote:Catch up mechanics in any game are unfair to people who play a lot. So one person bursting his butt over something only to see that someone else gets it much easier. Making catch up mechanics mechanical in game, especially when game is about competition in the first place will ruin it for people who care about it.

Before doing things like that - make up your mind. Catch up mechanic currently are player-made trading. When person gets better tools that he has and starts to bump their production. Allowing people to have better chances to get better metal, for example - will just discourage people who play for that. You WILL lose players due to that, because that is one of the things some players find interesting in this game.

As soon as you start introducing bias - game becomes pointless for big factions (unless they are behind, ofcourse and then you kind of screwing up people who work harder). Yet hermits won't be affected much. Stop trying to balance people who play a lot with people who barely do.


the only trade u can hope to do is sell hats or sub tokens so gg with that, the only real trade is early shit between hermits and that aint even close to catch up. Have you seen prices on the market? tools going for 2000 points lmao
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Re: Game Development: Perry Flotsam

Postby jorb » Wed May 08, 2019 8:48 pm

Ejnekor wrote:Stop trying to balance people who play a lot with people who barely do.


Not the issue. Balancing between later and earlier joiners could be.
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Re: Game Development: Perry Flotsam

Postby Avu » Wed May 08, 2019 8:50 pm

Lol big factions you mean both of them? with how many people maybe 50 each if we're being very generous but probably the core is like 10 guys on each side? We must not diverge from the great popular success this game is having! We must keep things pure!
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Re: Game Development: Perry Flotsam

Postby Avu » Wed May 08, 2019 8:54 pm

Lunarius_Haberdash wrote:
Avu wrote:Some wingy bullshit


You mad bro? I mean, you made some solid points, but the whiney entitled brat attitude you bring with you kinda makes it cancer to listen to.


It's like literally ALL your suggestions are shit and you're working towards making the game more shit. You are cancer to listen to with every post you make. Please don't throw stones from glass houses.
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Re: Game Development: Perry Flotsam

Postby Zentetsuken » Wed May 08, 2019 9:01 pm

It sure is a good thing that Avu takes the time to write out a novel about why I am not suppose to like or appreciate any of the updates otherwise I might do something silly and accidentally enjoy the new content.
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Re: Game Development: Perry Flotsam

Postby azrid » Wed May 08, 2019 9:02 pm

before
Image
after
Image
thanks for this

Now add catchup mechanics for stats asap.
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Re: Game Development: Perry Flotsam

Postby wonder-ass » Wed May 08, 2019 9:03 pm

Vigilance wrote:Image
before

Image
after

very big


it doesnt matter as long as RNG is a part of anything balancing it will be painfully hard.
see homo sexuality trending,. do not do that.
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Re: Game Development: Perry Flotsam

Postby Avu » Wed May 08, 2019 9:07 pm

wonder-ass wrote:
Vigilance wrote:Image
before

Image
after

very big


it doesnt matter as long as RNG is a part of anything balancing it will be painfully hard.


Bro that sounds like you're agreeing with me. Don't let Zentetsuken see that or he might put you on his party poopers list.
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Re: Game Development: Perry Flotsam

Postby Vert » Wed May 08, 2019 9:08 pm

catch up mechanic can be good it can change game a lot, add new people.
We need new thing, that can add new people. For now everyone know everyone and its boring
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Re: Game Development: Perry Flotsam

Postby Granger » Wed May 08, 2019 9:15 pm

jorb wrote:
Ejnekor wrote:Stop trying to balance people who play a lot with people who barely do.


Not the issue. Balancing between later and earlier joiners could be.
(emphasis mine)
It might not be the issue, but it still is an issue when the difference gets too big - which it currently does as the numbers are unbound.
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