Game Development: Perry Flotsam

Announcements about major changes in Haven & Hearth.

Re: Game Development: Perry Flotsam

Postby Zentetsuken » Fri May 10, 2019 1:08 pm

Suggestion -

Make it so the more full a natural resource is the less time each pick takes per piece.

If a salt node is filled up to max it means that it's not a well known node and that even having an alt there isn't really unfair because it's not being contested and there is no race for it. Perhaps in this case it should be as low as 30 seconds per piece. The player will still stand there for a short time and leave a window for the node being contested but in the case that it's a claimed or unknown node it will not be an irritating time sink.

This could mean that an ancient root and mother of pearl could be even longer than 2 minutes since I think they can only give 1?

Another solution would be to make it so there is a set time to harvest a node no matter how many resources there are, like 2 minutes to pick 1, 2 minutes to pick 8, no difference. It stands to reason that a hearthling would scour each crack and crevice of a local resource looking for bits to pick for the same amount of time, each time, and that the picking process would be rather negligible.

Maybe a little system chat message like, "you begin harvesting the node for it's spoils" followed by an animation where the hearthing is actually looking around and picking would make the whole process feel slightly more sensical, albeit pointless and larpy.
Image
Image
User avatar
Zentetsuken
 
Posts: 1859
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Game Development: Perry Flotsam

Postby Ardennesss » Fri May 10, 2019 1:15 pm

"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
ImageImage
ImageImageImageImage
User avatar
Ardennesss
 
Posts: 1127
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Perry Flotsam

Postby Headchef » Fri May 10, 2019 2:54 pm

Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb


Yeah this
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Game Development: Perry Flotsam

Postby jorb » Fri May 10, 2019 3:39 pm

Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb


Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Perry Flotsam

Postby shubla » Fri May 10, 2019 4:58 pm

jorb wrote:
Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb


Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.

They are not valuable enough to risk fighting for them.
Add more good sinks for them so they become valuable. Then people may fight for them.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Perry Flotsam

Postby Aceb » Fri May 10, 2019 5:02 pm

shubla wrote:
jorb wrote:
Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb


Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.

They are not valuable enough to risk fighting for them.
Add more good sinks for them so they become valuable. Then people may fight for them.


Spoiler alert, they won't. Unless it's basically a 2nd and 3rd etc. etc. icycle.
edit: or siege/combat get reworked once again
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1829
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Perry Flotsam

Postby MagicManICT » Fri May 10, 2019 5:11 pm

Even icicles aren't worth fighting over.... or rather let's say they're not worth losing characters over other than the throwaway alts anyone might use to camp them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Perry Flotsam

Postby jorb » Fri May 10, 2019 5:29 pm

shubla wrote:They are not valuable enough to risk fighting for them.
Add more good sinks for them so they become valuable. Then people may fight for them.


Perhaps that's where the focus should be, then.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Perry Flotsam

Postby Granger » Fri May 10, 2019 6:26 pm

jorb wrote:
Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone

"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb


Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.

Ever heard of 'winner takes all'? Because I have the impression that that's basically what the mechanics boil down to: the first faction who gets to the icicles is the one to keep them - and through them quickly becomes unbeatable to the rest around.

Dosn't sound like fun, unless you're that faction (and important enough in it to get access to the stuff).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Perry Flotsam

Postby jorb » Fri May 10, 2019 6:30 pm

Therefore...?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, PawSzu, Python-Requests [Bot] and 11 guests