by Avu » Wed May 08, 2019 8:34 pm
You can apply how many band aids you want regarding catching up the core issues that you won't address will always make it pointless or counterproductive. Infinite progression goes hand in hand with bots, catching up goes hand in hand with alts. Both are cancer both you will never fix because its against your religion. They both fuck up the game.
Now about sieging you can mess with the drying shit as much as you want. Raiders will only bother once they know they can win for sure. The problem is still the fact the result of a siege is two options complete failure or complete destruction. Of course partial success will also not work with infinite progression.
PVP itself aparently AD is quite upset the competition is using non rage characters to reinforce the few rage characters around. Well no fucking shit satiations are so punishing risking death at this stage with a rage character is for those who are too stupid to realize they will be utterly useless after. I'm sure you'll knee jerk this to remove rage protection even though it's probably the only thing that keeps a lot of people playing.
So you shaved a few percentages on cheese if reports are to be believed and introduced a new satiations. Again bandaids. Satiations themselves are shit. I know it's hunger that gets the most hate but it's satiations and its because of the fucking randomness. Why would you think building a system around how RNG can fuck you was a good idea. Any good designer knows RNG is to be used to give buffs and rewards. You made it a fucking punishment. Think how a normal rpg/strategy game works where RNG is involved how a player plays so I do this ammount of damage at this chance means worst case scenario I can kill the target in 5 hits but 3 on average. If I get the shit rolls I'll just retry with next one in a few minutes. How it goes in haven, if I get worst streak of 3 satiations rolls in a row (not that fucking unlikely) it just means i ain't eating that shit for 2 days. Great job.
You made knar flotsam I'm guessing this is your solution to make whale fighting fair to give the monsters a chance to win eh? Monsters can't get to win because your game takes months to years to develop a character. So people will drag the whales to shore. Stop leaving in larpy land and knowledge you can never have fights that are not guaranteed wins for someone knowing what he's doing because you insist on this shitty progression system.
The pali cascade lol siege system working the way raiders want it to work why so mean to raiders and fix it?
Meh
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."