Game Development: Beating Chest Totem

Announcements about major changes in Haven & Hearth.

Re: Game Development: Beating Chest Totem

Postby Yuginelol » Sat Jun 01, 2019 8:21 am

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Re: Game Development: Beating Chest Totem

Postby dafels » Sat Jun 01, 2019 7:22 pm

Ants wrote:
jorb wrote:

Consider organizing PVP events in Valhalla so guys with fighting experience can show you how they do things?


there are loads of PvP videos they could analyze if they wanted to know how the combat plays out right now and experienced pvpers are giving them suggestions for combat all the time on how to improve the combat, but they are not keen on fixing their designs
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Re: Game Development: Beating Chest Totem

Postby Ardennesss » Sat Jun 01, 2019 7:34 pm

dafels wrote:
Ants wrote:
jorb wrote:

Consider organizing PVP events in Valhalla so guys with fighting experience can show you how they do things?


there are loads of PvP videos they could analyze if they wanted to know how the combat plays out right now and experienced pvpers are giving them suggestions for combat all the time on how to improve the combat, but they are not keen on fixing their designs
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Re: Game Development: Beating Chest Totem

Postby Oddity » Sat Jun 01, 2019 9:53 pm

jorb wrote:

Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?
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Re: Game Development: Beating Chest Totem

Postby VDZ » Sat Jun 01, 2019 10:23 pm

jorb wrote:
  • Made it so that soak starts building up when you complete a building, rather than when you place the construction sign. This is a reversion of a change we made way back in 2015, that we couldn't find an argument for in 2019. Let us know if you have one.


Wasn't this a new implementation rather than a change? As I recall, back in Legacy, buildings had instant max soak on completion; drying time prevented the construction sign from being completed and turned into an object with soak. Hafen removed completion-blocking drying time and instead made objects start with 0 soak and made them build up soak over time. I'd guess the choice of starting at the sign rather than the completed building was probably an entirely arbitrary one, rather than having some important reason.
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Re: Game Development: Beating Chest Totem

Postby jorb » Sun Jun 02, 2019 7:23 am

Oddity wrote:
jorb wrote:

Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?


I asked loftar to post some sort of update in the thread linked.
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Re: Game Development: Beating Chest Totem

Postby shubla » Sun Jun 02, 2019 3:25 pm

jorb wrote:
Oddity wrote:
jorb wrote:

Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?


I asked loftar to post some sort of update in the thread linked.

Should've just rewritten the whole client!
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Re: Game Development: Beating Chest Totem

Postby infectedking3 » Tue Jun 04, 2019 5:02 am

Oddity wrote:
jorb wrote:

Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?

I'm thinking it would probably have been easier/less time consuming just starting from scratch, especially since I've seen some updates where its been pretty small and reason has been "working on client rewrite"
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