Game Development: Beating Chest Totem

Announcements about major changes in Haven & Hearth.

Re: Game Development: Beating Chest Totem

Postby SnowWiggles » Fri May 31, 2019 4:09 pm

Removed some items not actually placed in the world from quest lists.

What items were they requesting that you have yet to place in the world :O
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Re: Game Development: Beating Chest Totem

Postby loftar » Fri May 31, 2019 4:09 pm

Hrenli wrote:And what happens to the passengers? Are they left swimming in the ocean?

The knarr simply cannot travel when it has passengers.
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Re: Game Development: Beating Chest Totem

Postby loftar » Fri May 31, 2019 4:11 pm

SnowWiggles wrote:What items were they requesting that you have yet to place in the world :O

There was a bug in the map generator that caused it to not place Cave Ferns.
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Re: Game Development: Beating Chest Totem

Postby Ardennesss » Fri May 31, 2019 4:11 pm

Artemiswhb wrote:
Ardennesss wrote:Gz I'm pretty sure you killed pvp.

Doesn't this give you a chance to kill those bug-statted characters people have been bitching about? also this makes skill a part of combat, worked great in legacy.

You couldn't spam attacks in legacy, if you chopped you had to refill your attack bar. This is going to let you chase someone spamming flex and opening more than they could ever defend. Basically whoever is running away instantly loses
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Re: Game Development: Beating Chest Totem

Postby SnowWiggles » Fri May 31, 2019 4:12 pm

How will the defenses being quartered going to affect when you are in a dungeon and you have so many animals attacking you, if you move your gonna basically die?
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Re: Game Development: Beating Chest Totem

Postby Artemiswhb » Fri May 31, 2019 4:12 pm

Ardennesss wrote:
Artemiswhb wrote:
Ardennesss wrote:Gz I'm pretty sure you killed pvp.

Doesn't this give you a chance to kill those bug-statted characters people have been bitching about? also this makes skill a part of combat, worked great in legacy.

You couldn't spam attacks in legacy, if you chopped you had to refill your attack bar. This is going to let you chase someone spamming flex and opening more than they could ever defend. Basically whoever is running away instantly loses

Fair enough, forgot about the attack meter :P
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Re: Game Development: Beating Chest Totem

Postby algeralith » Fri May 31, 2019 4:13 pm

jorb wrote:
Ardennesss wrote:Gz I'm pretty sure you killed pvp.


Don't post trash without explanation. Don't ever let your first reaction be omgzloldedgaem. So many don'ts.


Based on my understanding of things.
Cleaves were already deadly enough, with them being spammed at 40/20 defenses.

This is going to just instant down a lot of noobs. It just made Titans even more of a Titan. They will just kept spamming Strength and Heart Containers.
You just made a 40/20 Cleave instant death to anyone moving.

Likewise, this now seems to add Latency into the Combat system.
Something we REALLY DO NOT NEED.


Also, maybe you should put your reasoning for such a change in a post. Especially if you want more detailed feedback instead of knee-jerk reactions. No one knows what you intention is.
Last edited by algeralith on Fri May 31, 2019 4:14 pm, edited 1 time in total.
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Re: Game Development: Beating Chest Totem

Postby captainmorgan » Fri May 31, 2019 4:13 pm

Intentionally reintroduced movement combat. Your defences are quartered while moving


Interesting idea.
Last edited by captainmorgan on Fri May 31, 2019 4:15 pm, edited 2 times in total.
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Re: Game Development: Beating Chest Totem

Postby dafels » Fri May 31, 2019 4:14 pm

Movement combat is a good way to give lower statted characters a chance to beat titans and titans will now how to be careful when engaging in group combat.
But you also have to consider that in this combat you can spam the attack moves... Lets see how this plays out first in real combat
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Re: Game Development: Beating Chest Totem

Postby Ardennesss » Fri May 31, 2019 4:15 pm

dafels wrote: Lets see how this plays out first in real combat
if only there was a place this could have been tested before putting lives at risk.
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