Game Development: Rat Fries

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rat Fries

Postby Headchef » Tue Jun 04, 2019 2:39 pm

Still quests demand tasks that are uncompletable. Very sad another update without this adressed.
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Re: Game Development: Rat Fries

Postby Sacraer » Tue Jun 04, 2019 2:41 pm

jorb wrote:[*] All characters are now slowed down to 2/3rds of their speed when clipping against objects using the pushout mechanic. Discussed



maybe 1/3? 2/3 not a big difference
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Re: Game Development: Rat Fries

Postby loftar » Tue Jun 04, 2019 2:46 pm

Sacraer wrote:maybe 1/3? 2/3 not a big difference

I'm very open to adjusting the factor. We just didn't want to go full retard at once but rather try to get a feel for it first. 1/4 felt very extreme, and I suspect 1/3 would too, but I was considering 1/2 as the other obvious alternative.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Rat Fries

Postby Sacraer » Tue Jun 04, 2019 2:48 pm

loftar wrote:
Sacraer wrote:maybe 1/3? 2/3 not a big difference

I'm very open to adjusting the factor. We just didn't want to go full retard at once.


just experienced people do not often cling to trees, and against the speed buff you have nothing to give
so I think that this value should be more in terms of combat

there are too many things to avoid the fight, hunter credo, forager credo, rabits boots, speed buff. If you do not play too aggressively you leave 100% from the battlefield, catch experienced fighter is not possible now
Last edited by Sacraer on Tue Jun 04, 2019 2:54 pm, edited 1 time in total.
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Re: Game Development: Rat Fries

Postby jorb » Tue Jun 04, 2019 2:53 pm

Sacraer wrote:so I think that this value should be more in terms of combat


Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Rat Fries

Postby Zentetsuken » Tue Jun 04, 2019 2:55 pm

jorb wrote:
Sacraer wrote:so I think that this value should be more in terms of combat


Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.


well we have yet to read kaios's wall of text, we might all find out that this was a horrible idea after all
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Re: Game Development: Rat Fries

Postby Sacraer » Tue Jun 04, 2019 2:56 pm

jorb wrote:
Sacraer wrote:so I think that this value should be more in terms of combat


Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.

Yes, I agree with this, but I said that we could test it in the valhalla for about a week, but u need add water and trees there these are very important factors
Yes, I understand that this is not very productive and long but better than nothing as with moovecombat

we didn't even have the opportunity to test it properly
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Re: Game Development: Rat Fries

Postby loftar » Tue Jun 04, 2019 3:02 pm

Sacraer wrote:Testing in Valhalla

It is quite difficult to maintain a different ruleset for Valhalla, and for the unrealistic testing that it produces, I'm not sure it's anywhere near worth it.
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Re: Game Development: Rat Fries

Postby Sacraer » Tue Jun 04, 2019 3:07 pm

loftar wrote:
Sacraer wrote:Testing in Valhalla

It is quite difficult to maintain a different ruleset for Valhalla, and for the unrealistic testing that it produces, I'm not sure it's anywhere near worth it.


last mass fight was 14 may for meteor... i dont know how we can test it without valhalla with enemies

killing spruscaps is stupid and big factions don't want to fight
but we cannot pull them out of the palisade because siege mechanics do not work as fighting for a village
so the fights are a bit dead now
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Re: Game Development: Rat Fries

Postby wonder-ass » Tue Jun 04, 2019 3:36 pm

how to make valhalla fights more realistic which would allow us to test pvp related updates in a somewhat realistic way.
add
  • rivers
  • small critters/bunnyslipper
  • speedbuffs
  • animals (ants/bees too)
  • more variety in terrain/ and more trees around the map
see homo sexuality trending,. do not do that.
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