Game Development: Ceiling Pear

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ceiling Pear

Postby WESKERBOY » Sat Jun 15, 2019 10:01 pm

svino wrote:
WESKERBOY wrote:D: so still w 11? cause some guys was trolling me :P


no, they restored a backup of w10 so now we are playing w10


si i lost my pallisade and village?
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Re: Game Development: Ceiling Pear

Postby WESKERBOY » Sat Jun 15, 2019 10:02 pm

NVM just logged in
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Re: Game Development: Ceiling Pear

Postby Babthatrab » Sat Jun 15, 2019 10:03 pm

I cannot make bug collection. Anyone else able to make it or wasn't it implemented?
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Re: Game Development: Ceiling Pear

Postby NoBizd » Sat Jun 15, 2019 10:04 pm

jorb wrote:[*] Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.[/list]

It's not solution. There was plenty of better ideas on forum, but you would probably read them in two years, on stream. And reply "will consider" as with half of ideas posted on forum.

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Yes
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Re: Game Development: Ceiling Pear

Postby loftar » Sat Jun 15, 2019 10:04 pm

Babthatrab wrote:I cannot make bug collection. Anyone else able to make it or wasn't it implemented?

The "bug" recipe type is new, so you just need to rediscover a bug.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Ceiling Pear

Postby Amanda44 » Sat Jun 15, 2019 10:10 pm

Allowed fast travel across oceans using charterstones.

I, for one, am happy about this, oceans seemed like a cool idea at first and I do like the ocean fish and curios and sailing the seas, but, everyone being so far apart has made this world a bit boring in some respects ... especially now the market has opened which serves as a social gathering point as well as for trade.
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Re: Game Development: Ceiling Pear

Postby jorb » Sat Jun 15, 2019 10:12 pm

NoBizd wrote:It's not solution.


Certainly depends on what the problem is.
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Re: Game Development: Ceiling Pear

Postby jock » Sat Jun 15, 2019 10:16 pm

jorb wrote:We've been developing, and here's what's new.

  • Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.



-1 Clearly, you have no real idea of your image for the oceans and no desire to maintain any locality to the game. This was not a good change. Local, continental markets. Spread the game out. Now it just focalises on 1 trade hub and the world just got instantly smaller.
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Re: Game Development: Ceiling Pear

Postby jorb » Sat Jun 15, 2019 10:18 pm

jock wrote:Clearly, you have no real idea of your image for the oceans and no desire to maintain any locality to the game.


Clearly.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Ceiling Pear

Postby ChildhoodObesity » Sat Jun 15, 2019 10:22 pm

VERY COOL!!! will requirements are a bit lame tho. think its like 500 will to travel 120 or so minimaps
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