jorb wrote:Certainly depends on what the problem is.
Problem are people who do not have time or do not want to travel all over the world. Ergo they complain for nearly no Fast Travel in game right now (what is a lie*). But you are not looking for solution, just rolling back to old system. What is bad with it?
a) Nearly every continet already established it's own major market (or will do soon). I guess it was the point of continents and oceans - diffrent realms, communities, markets. Now you fucked it all up. All the weeks of building and planning got trashed. Only one market will matter.
b) Before if you wanted to grief and bully people from other realm you had to sail there or use vortex system (which was random and changing destination from time to time). So spend some time for it. Now I can just port to outpost with CS on another continent (and trust me, every big fraction has few of them or at least friendly villages there), shit on random sprucehats, hermits and so on and nearly instantly port back (yeah, red hand for 1 hour won't change shit). You say I can destroy the outpost? Sure. I'm dreaming of 24-36 h irl (or more if base is properly build) siege just to bash the charter. Good they can't rebuild it in 1/4 of this time or do not have another outpost/village... Oh wait. In short - you fucked up casuals more than you helped them. Playerbase will probably again drop if spruce got killed. And you should try to attract new players, not scary them away.
Personally I really liked someone suggestion with buoys over oceans/seas. So a) you have to build them b) you have to maintain them c) you can destroy and camp on them waiting for enemies. And yet you can really easly use them to get from point A to B over ocean, but you have to use time and materials first to build them.
* - I'm not some no life lover of traveling for hours on my own. But I'm also not fan of porting everywhere instantly.