SnuggleSnail wrote:Expectation: fun exploration, with valuable rewards
Reality: patrol bots, and or nabs selling said foragables for a pittance they think is treasure in a market devalued by robots that they can't really compete in even if more of the resource is always useful because of a global pool the robots take 90% of
If you wanna be a cool kid forager go find a Q70 cave clay node and partake in the FUN AND INTERESTING profession of logging in/out every 17 minutes for 10 seconds while you learn javascript on the side so you don't need to manually log in/out every 17 minutes anymore. Also works with highQ mussel nodes if you've pearler
Superimposing another [Perlin noise] qfield over existing qfields, but being a function of (x,y,time) rather than only (x,y) would solve the above problem with checking only one spot while current good spots will still remain better
on average. It would solve repetitiveness, but would not solve bot hordes.
Bot hordes can be mitigated by spawning valuable forageables on an event, as I
suggested in another thread. Though I can also easily imagine an experience farm with a script written for it to facilitate resetting desired experience events.
Regarding the update itself, I am torn, because traveling became way easier, I'd say too easy for my taste. While I agree having a "no ocean travel" message when trying to teleport over a gulf was dumb, I do not like ease of travel everywhere atm. Perhaps the number of ocean tiles one can travel should be limited so traveling from one edge of the world to another takes a number of 'hops'. Markets offering intermediate charterstones for such 'hops' would gain some (possibly unwilling) potential customers.
Ants wrote:sabinati wrote:what if pipeweed was a thing that did that already
Oh hey you're right, it can give you +10 will. That should probably be buffed.
Not necessarily picking on Ants, there is more people complaining about TW costs, but did you realize tobacco also restores TW in the process ?
That was even
mentioned in forum early this world.
And once again, it's paving decay that turns road building into exercise in futility that should be fixed.