Game Development: Butchered Bollocks

Announcements about major changes in Haven & Hearth.

Re: Game Development: Butchered Bollocks

Postby KwonChiMin » Thu Jun 27, 2019 8:36 pm

World 11 should be called "World of the Fucked Up Planning"...

First we`ve built our bases according to current mechanics and... oops... siege system change.
We planned locations of bases and market according to current mechanics and... oops... TP over oceans change.
We`ve built some color designs using most common cloth material and... oops...texture color change.

=) best world ever.
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Re: Game Development: Butchered Bollocks

Postby Yasodhara » Thu Jun 27, 2019 8:42 pm

Baby animals slaughtered before the patch don't give suckling's maw, fuck you.
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Re: Game Development: Butchered Bollocks

Postby Aceb » Thu Jun 27, 2019 8:49 pm

Yasodhara wrote:Baby animals slaughtered before the patch don't give suckling's maw, fuck you.


Yikes, that's pretty straightforward!

I like the new look of linen tho.
I don't like that (probably) paintings still use linen only when transparency is included in sketch, regardless of materials used for craft.
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Re: Game Development: Butchered Bollocks

Postby Ants » Thu Jun 27, 2019 9:12 pm

Super happy about the cloth change. Thanks! Now gold cloth is truly cool :P
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Re: Game Development: Butchered Bollocks

Postby Chebermech » Thu Jun 27, 2019 10:05 pm

The new linen cloth texture looks pretty cool, but the inventory icon for it doesn't really match the new colour anymore, especially when you drop it on the floor, whats in the inventory looks very different from whats on the ground. And to be really picky, linen pants and shirt, both inventory icons and clothes themselves look too yellow... aaand if we're going down this road, flax fiber, at least for the icon colour, also seems a bit alien to the new linen look (especially if linen cloth icon will get changed).
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Re: Game Development: Butchered Bollocks

Postby Terry69 » Thu Jun 27, 2019 10:49 pm

Can't wait for the big update.
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Re: Game Development: Butchered Bollocks

Postby DatSheep » Thu Jun 27, 2019 11:04 pm

two spinning themed hats in a row?!?!?
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Re: Game Development: Butchered Bollocks

Postby SovietUnion » Thu Jun 27, 2019 11:08 pm

Ants wrote:Super happy about the cloth change. Thanks! Now gold cloth is truly cool :P


- 1
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Re: Game Development: Butchered Bollocks

Postby dageir » Fri Jun 28, 2019 6:26 am

When will we have bigger onion stockpiles? Right now the onion logistics is a pain in the ass.
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Re: Game Development: Butchered Bollocks

Postby Kaios » Fri Jun 28, 2019 12:12 pm

I need a stockpile stockpile to put my stockpiles in a stockpile
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