Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby jorb » Sun Jul 14, 2019 8:52 pm

Not entirely.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Stalking Garden

Postby jordancoles » Sun Jul 14, 2019 9:43 pm

Lmao
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Stalking Garden

Postby loftar » Sun Jul 14, 2019 11:28 pm

Randomovna wrote:are you sure you add them ?

I can definitely verify that they did spawn. If noone noticed them, then it's a good question why that would have been.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Stalking Garden

Postby jordancoles » Mon Jul 15, 2019 4:27 am

loftar wrote:
Randomovna wrote:are you sure you add them ?

I can definitely verify that they did spawn. If noone noticed them, then it's a good question why that would have been.

Do they have a minimap icon?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Stalking Garden

Postby Randomovna » Mon Jul 15, 2019 8:09 am

or maybe they trigger event ? i spend 4days trying to find them and nothing
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Re: Game Development: Stalking Garden

Postby Vulgarr » Mon Jul 15, 2019 2:14 pm

Are they tagged (on purpose or by accident) with a per*exp requirement then? Since I know a lot of people get to a certain score/sum then outright stop worrying about exploration.
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Re: Game Development: Stalking Garden

Postby jorb » Mon Jul 15, 2019 7:16 pm

Vulgarr wrote:Are they tagged (on purpose or by accident) with a per*exp requirement then? Since I know a lot of people get to a certain score/sum then outright stop worrying about exploration.


No, but they are somewhat transient.
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-- Hieromonk Seraphim Rose
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Mon Jul 15, 2019 10:43 pm

does the same rule applies to them as to other local resources that they dont start to develop until seen?
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Re: Game Development: Stalking Garden

Postby SinJin » Wed Jul 17, 2019 5:50 pm

jorb wrote:
No, but they are somewhat transient.



Very interesting :)
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Re: Game Development: Stalking Garden

Postby Enjoyment_2 » Mon Jul 22, 2019 4:41 pm

jorb wrote:Added "Burrower Stalks"

so, seems like there some questions about this name appeared during translation. Maybe there's some mistype here? If not, what does it even mean?
And should single wonder be called "Stalk" or "Stalks"?
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