SovietUnion wrote:Can't you have a proper agile lifecycle? 2 week (or even monthly) sprints with reviews at the end for everybody via stream.
Ants wrote:MrBunzy wrote:An idea for foraged curios not being shit is to replace them with crafted curios that have foraged ingredients. For example, instead of studying edelweiss you could study bouquet of edelweiss which has string in recipe, or instead of studying flotsam you study shipwreck button, which has linseed oil. This allows quality to scale a bit more with industry so they will not simply become obsolete when crop/metal quality gets too high.
jorb wrote:Aceb wrote:Even while changes were restored in that regard, I still didn't see any explanation or way of thinking why such changes were made in first place, making me glad that You did restore but also making me being very uneasy that it still looks like the toilet bowl was just closed and shit is still there.
Our analysis is that in-base autarky is a problem with the game. Self-contained and self-supporting bases reduce the need to get out and about, and with that also the dynamism of the game. Fewer encounters, fewer interactions with others, less multiplayer. Foraging used to be more of a reason to get out and about, but garden pots have reduced that need, and this was a big argument made against the pots when they were first released. Arguing from realism, blueberries (European) and chantrelles are not grown as crops to any large extent.
I am aware of the counter arguments (people would bot forage) and (low quality makes forage irrelevant) and (there are in-base replacements for a lot of the foods) and (people are heavily invested in the mechanic as it stood), and some of those were forcefully stated in this thread, and merit some consideration, and hence we re-evaluated. I maintain that the initial impulse was sound, and I do want to shift the balance more in favor of the wilderness, but can concede to making it a more gradual project.
sabinati wrote:seashell collection could be a thing, giving another use to razor clam, barnacle, mussel, oyster, starfish, petrified seashell, and potential new ones
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