Game Development: Indicator Thyme

Announcements about major changes in Haven & Hearth.

Game Development: Indicator Thyme

Postby jorb » Wed Jul 17, 2019 11:35 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Sage" and "Thyme". Herbs. Spices. Can be grown. Can be foraged.

Key Fixes
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  • You can now place locks on Siege Engines on enemy claims. Reported lots.
  • Significantly reduced the travel weariness from roads.
  • Improved the distance overlay to better reflect the targeting area of Archery Towers. Village Banners now have a range indicator during placement. Suggested here.

Small Fixes
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  • Fixed an internal thing, and Black Coal now counts as a rock type again.
  • Sprouted Terebinth no longer presents as Tree Heath. Reported here.
  • Itsy Bitsy Spider, Silkmoth Worms, Bee Larvae and The Bee that Stung counts as bugs. Reported here.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Kitsune Cap".

Store Description wrote:Image$10 Manifest as the woodland spirit animal of everybody's choice, in the colorful and friendly Kitsune Cap!


All Gold & Silver subscribers have been awarded the "Kitsune Cap", free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Indicator Thyme

Postby Zappulon » Wed Jul 17, 2019 11:37 pm

Great to hear Roads are buffed. Look forward to being able to use more than 2 in a session.
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Re: Game Development: Indicator Thyme

Postby Betelgeuse1284 » Wed Jul 17, 2019 11:39 pm

Great patch! The hat is amazing
S E A S O N S
S E A SO N S
S E A S O N S
:D
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Re: Game Development: Indicator Thyme

Postby PaleAle59 » Wed Jul 17, 2019 11:41 pm

Great patch thanks for fixing the travel buff
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Re: Game Development: Indicator Thyme

Postby Dakkan » Wed Jul 17, 2019 11:42 pm

Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
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Re: Game Development: Indicator Thyme

Postby Terry69 » Wed Jul 17, 2019 11:43 pm

Nice.
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Re: Game Development: Indicator Thyme

Postby SinJin » Wed Jul 17, 2019 11:44 pm

:D

Thank You !

* I just bought the Hat. :)
Last edited by SinJin on Wed Jul 17, 2019 11:48 pm, edited 1 time in total.
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Re: Game Development: Indicator Thyme

Postby ricky » Wed Jul 17, 2019 11:44 pm

Two more and we can go to scarborough fair

Trees are looking dank too
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Re: Game Development: Indicator Thyme

Postby Oreyeon » Wed Jul 17, 2019 11:49 pm

I knew those bees would stop being useless at some point, so glad I didn't squish them all
Last edited by Oreyeon on Wed Jul 17, 2019 11:52 pm, edited 1 time in total.
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Re: Game Development: Indicator Thyme

Postby Vigilance » Wed Jul 17, 2019 11:50 pm

road change was a bit too late my friends
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