Dakkan wrote:sabinati wrote:I CAN'T BELIEVE YOU HAVE CHANGED X, STUPID DEVS REEEEEEEEEEEEEE
Oh yeah, REEEEEEEEEEE!!!!
I only have a single road to test the road weariness change, it is from the beginning of the world, and it's broken after 2 signposts. Costs 1%, which is still too high to bother. I'm usually at 100% because I hearth to my hearthfire regularly.
I really hated how polluted the world became with roads last world, but this world seems like the opposite extreme.
This is just bad testing. I can confirm the opposite, as my road (previously costing 10%), is now costing 1%, which I assume is the minimum amount for using a signpost. This road also goes ~5 map sections. Seems fine to me now, especially since you can literally rest in a bed for 5 minutes to get more than 1% back.
Previously my pearl runs were limited by both the signpost (10%), travel to home dock (10%), and then a hearthfire (1%), once every 30 min for a total of 21% travel weariness. Now, it's at 11% travel weariness, which assuming I rest after the run is completed for 30 min, I can pretty much do mussel runs nonstop now.
Seems good to me, so I guess it just means more mussels for me people who think this change is meaningless.