Game Development: Fealty Fountain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fealty Fountain

Postby Kaios » Sun Jul 28, 2019 11:39 pm

Ants wrote:Realms that can't compete are unneeded. If the siege system worked properly, they wouldn't even exist. Yggdrasil is a symptom of the game's current state... :(


Where's your realm? Oh right you don't have one, after all that trash talk from your entire useless village all you guys did was go inactive or join AD. Good job keep talking trash while piggybacking off of other players' success.
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Re: Game Development: Fealty Fountain

Postby Ants » Sun Jul 28, 2019 11:51 pm

Kaios wrote:
Ants wrote:Realms that can't compete are unneeded. If the siege system worked properly, they wouldn't even exist. Yggdrasil is a symptom of the game's current state... :(


Where's your realm? Oh right you don't have one, after all that trash talk from your entire useless village all you guys did was go inactive or join AD. Good job keep talking trash while piggybacking off of other players' success.

Good thing we didn't make one, our buffs would have sucked just like yours. Microkingdoms are only good for boosting the king's ego at the expense of everyone who's stuck under their realm. :roll:
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Re: Game Development: Fealty Fountain

Postby Kaios » Sun Jul 28, 2019 11:57 pm

jorb wrote:In the Pipe
-----------------------
  • The basic idea with Realms is that players can expand out over other, lower tier, players and use them as XP/Authority gathering tax serfs, without really hurting them by doing so. Realms can then challenge each other's Border Cairns, and fight over turf, which may in turn hopefully foster some interesting, albeit lower stakes than full-blown sieges, PvP.
  • No clue whether the values we've set for the Realms are good, meaningful, or just shit. The idea is that it shouldn't be the end of the world if you lose a couple of Border Cairns.
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Re: Game Development: Fealty Fountain

Postby Ants » Mon Jul 29, 2019 12:00 am

Kaios wrote:
jorb wrote:In the Pipe
-----------------------
  • The basic idea with Realms is that players can expand out over other, lower tier, players and use them as XP/Authority gathering tax serfs, without really hurting them by doing so. Realms can then challenge each other's Border Cairns, and fight over turf, which may in turn hopefully foster some interesting, albeit lower stakes than full-blown sieges, PvP.
  • No clue whether the values we've set for the Realms are good, meaningful, or just shit. The idea is that it shouldn't be the end of the world if you lose a couple of Border Cairns.

That's from an old update. What's your point?
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Re: Game Development: Fealty Fountain

Postby MooCow » Mon Jul 29, 2019 5:12 am

Embers wrote:To be honest, fealty stones sound like just another palisade/claim exploitfiesta waiting to happen. Also wouldn't it be better to make it an another realm object with separate setting of allowing to build fealty stones? I mean i'm all happy for the super anxious molerats to have their mines covered by the kingdom, but isn't it a little bit weird that they don't need to notify anyone in a kingdom, or even be a member of one?


Easiest solution to stop all fealty stone exploits.

  • cairns are not blocked by fealty stones
  • cairns override fealty stones

Fealty stones and border cairns probably already with this way.
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Re: Game Development: Fealty Fountain

Postby Kaios » Mon Jul 29, 2019 9:40 am

Ants wrote:That's from an old update. What's your point?


It’s the update that added realms and it is the only post that definitively explains the intention. Good luck finding any other post from jorb or loftar that says anything along the lines of “only realms with the best buffs should be allowed to exist” because you won’t find anything of the sort.
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Re: Game Development: Fealty Fountain

Postby Astarisk » Mon Jul 29, 2019 1:40 pm

Honestly, I wish the mods would put an end to the the stalking of Kaios on the forums already. It's clearly obvious to any outsider whats going on when he posts any damn thread or response. You guys are predictable as hell and that's starting to ruin my forum experience.

Kaios could say the grass is green and the usual crowd would jump in here arguing he's wrong and that the grass is neon pink. It's absolutely asinine to be that infatuated with Kaios.

He brings up a legitimate point about realms. Out of the 7 realms that started with this world at most only 2 of them see a positive gain in authority. Out of the other 5 realms, 3 of them are straight dead and 2 of them are experiencing stagnant or dropping authority.

There should be "only one or two realms should exist" bullshit. Every realm should have a chance to succeed and expand. It's a shame to this game that there exists so little realms as that means there's little to no political interaction or fun going on elsewhere in the world. But no, you guys are so big on circle jerking the Kaios hate that you'd argue against good changes as long as you think it would get a rise out of him. You want to instead talk big and bad and try to ruin any point he wants to make.

You are honestly all acting like children and it makes me not want to read any thread as I know it'll be void of any semblance of a good argument and discussion.
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Re: Game Development: Fealty Fountain

Postby KitsuneG » Mon Jul 29, 2019 1:53 pm

Astarisk wrote:Honestly, I wish the mods would put an end to the the stalking of Kaios on the forums already.


Do it in hafen style: ban Kaios - modern times need modern solutions..
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Re: Game Development: Fealty Fountain

Postby Zentetsuken » Mon Jul 29, 2019 2:26 pm

KitsuneG wrote:
Astarisk wrote:Honestly, I wish the mods would put an end to the the stalking of Kaios on the forums already.


Do it in hafen style: ban Kaios - modern times need modern solutions..


+1
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Re: Game Development: Fealty Fountain

Postby dafels » Mon Jul 29, 2019 4:14 pm

this moderator is a legend
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