Game Development: Wandering Chevon

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wandering Chevon

Postby CTheRain » Mon Aug 05, 2019 4:47 am

KwonChiMin wrote:nothing personal. i just don`t like how nowadays every hardcore game becomes millenial friendly.


Mainstreaming and balance doesn't equate to the game becoming casual. Most of the games content should be accessible to all play styles. I'm not saying a hermit should be able to compete with larger factions but they should be able to access all content available within a reasonable amount of time. Coming from ARK the solo can manage well but can never compete with large tribes.
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Re: Game Development: Wandering Chevon

Postby Kaios » Mon Aug 05, 2019 8:00 am

Ants wrote:Maybe don't set your goals so high? You can enjoy the game without being one of the top players or having all credos. Instead of asking to nerf the entire credo system, you could suggest more noob friendly content. You could also buy an account with lots of credos if you're really desperate.


Because God forbid if some fun content that everyone could enjoy would be added, let’s just stick to boring and grindy content that about 1% of the player base likes to do. Stop pushing RMT as well it’s gross.
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Re: Game Development: Wandering Chevon

Postby Slowwalker » Mon Aug 05, 2019 1:24 pm

KwonChiMin wrote:Most quests in most credos are either insta-complete if you are preparing for them with your day-to-day gameplay or "put study and wait". The only playtime consuming quests are in nomad credo (maybe also strider and new sage), cause you need to go places.

And the Herder creedo. You have to travel, just like a nomad, but with a cow or a goat on a leash. When will it be possible to load cattle on a knarr? Well, or at least make it swim...
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Re: Game Development: Wandering Chevon

Postby tyrtix » Mon Aug 05, 2019 2:23 pm

CTheRain wrote:
KwonChiMin wrote:nothing personal. i just don`t like how nowadays every hardcore game becomes millenial friendly.


Mainstreaming and balance doesn't equate to the game becoming casual. Most of the games content should be accessible to all play styles. I'm not saying a hermit should be able to compete with larger factions but they should be able to access all content available within a reasonable amount of time. Coming from ARK the solo can manage well but can never compete with large tribes.



This, or the new players will feel that the game is either attach to a larger village or leave the game.
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Re: Game Development: Wandering Chevon

Postby yozzik111 » Thu Aug 08, 2019 11:29 am

tyrtix wrote:
CTheRain wrote:
KwonChiMin wrote:nothing personal. i just don`t like how nowadays every hardcore game becomes millenial friendly.


Mainstreaming and balance doesn't equate to the game becoming casual. Most of the games content should be accessible to all play styles. I'm not saying a hermit should be able to compete with larger factions but they should be able to access all content available within a reasonable amount of time. Coming from ARK the solo can manage well but can never compete with large tribes.



This, or the new players will feel that the game is either attach to a larger village or leave the game.


Why is it okay for a single hermit to be on the same level with a group? The difference in their input is dramatic, then why rewards should be the same?

Also, most hermits dont even need things group have/need.
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Re: Game Development: Wandering Chevon

Postby CTheRain » Thu Aug 08, 2019 12:16 pm

yozzik111 wrote:Why is it okay for a single hermit to be on the same level with a group? The difference in their input is dramatic, then why rewards should be the same?

Also, most hermits dont even need things group have/need.


That single hermit will never be on the same level as a group. Especially a larger group who utilizes botting and alts. For someone coming in wanting to play legit they should have the ability to experience all the content. Although I guess some hermits out there outright run a huge bot farm.
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Re: Game Development: Wandering Chevon

Postby Granger » Thu Aug 08, 2019 12:42 pm

yozzik111 wrote:
tyrtix wrote:
CTheRain wrote:Mainstreaming and balance doesn't equate to the game becoming casual. Most of the games content should be accessible to all play styles. I'm not saying a hermit should be able to compete with larger factions but they should be able to access all content available within a reasonable amount of time. Coming from ARK the solo can manage well but can never compete with large tribes.



This, or the new players will feel that the game is either attach to a larger village or leave the game.


Why is it okay for a single hermit to be on the same level with a group?

Stop burning strawmen.

No one asked for single hermits to be on the same level with factions.
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Re: Game Development: Wandering Chevon

Postby MightySheep » Sat Feb 29, 2020 6:19 am

jorb wrote:[*] Reduced stamina drain from walking.

Saxony4 wrote:You mean running, right?

Enjoyment_2 wrote:1. Did you meant "running"? I do believa "walking" has no stamina drain, so what is the point to reduce it?

pppp wrote:clarify the walking thing. Does it mean the reward is only relevant when crossing swamps ? Energy savings do not seem be be relevant in 99% of the cases.

Leny wrote:Maybe an explanation about the new credo and the walking in the forest thing?


YO JORB--------------> IS IT WALKING OR RUNNING ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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Re: Game Development: Wandering Chevon

Postby wonder-ass » Sat Feb 29, 2020 7:05 am

100% walking theres no way hed do running.
see homo sexuality trending,. do not do that.
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Re: Game Development: Wandering Chevon

Postby MightySheep » Sat Feb 29, 2020 7:49 am

so its an end game credo that lets you walk through swamps a bit easier? :? :? :?
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