Game Development: Wandering Chevon

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wandering Chevon

Postby Enjoyment_2 » Wed Jul 31, 2019 7:12 pm

jorb wrote:[*] Reduced stamina drain from walking.
[*] Frequent experience gain when seeing natural wonders.

1. Did you meant "running"? I do believa "walking" has no stamina drain, so what is the point to reduce it?
2. Exp events most needed for Mystic Credo, which is pre-requirement for Sage. Kinda ankward IMO
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Wandering Chevon

Postby Fostik » Wed Jul 31, 2019 7:13 pm

jorb wrote: Chance for additional increases to local qualities when completing quests.


Just wondering, is that a real game feature?
I mean, this world longs quite a lot, and a lot questers should make good quality bonuses, is there any significantly higher abnormal spots for anything?
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2003
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Wandering Chevon

Postby boreial » Wed Jul 31, 2019 7:14 pm

Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Game Development: Wandering Chevon

Postby CaveHermit » Wed Jul 31, 2019 7:15 pm

Jorb What need for Meteoring :(
CaveHermit
 
Posts: 100
Joined: Sun Mar 25, 2018 11:16 pm

Re: Game Development: Wandering Chevon

Postby loftar » Wed Jul 31, 2019 7:17 pm

boreial wrote:Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.

It's the the amounts that change, but the scaling. Each step of satiation no longer simply multiplies the efficacy value by a fix amount. See my previous post for more details.

That's not to say that the amounts don't need to change; just clarifying.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Wandering Chevon

Postby boreial » Wed Jul 31, 2019 7:19 pm

Thanks Loftar (our resident gnome) missed the previous mathematical post.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Game Development: Wandering Chevon

Postby Enjoyment_2 » Wed Jul 31, 2019 7:20 pm

loftar wrote:
boreial wrote:Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.

It's the the amounts that change, but the scaling. Each step of satiation no longer simply multiplies the efficacy value by a fix amount. See my previous post for more details.

That's not to say that the amounts don't need to change; just clarifying.

you mean the post with some high-math formulas w/o even numbers?)
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Wandering Chevon

Postby loftar » Wed Jul 31, 2019 7:21 pm

Enjoyment_2 wrote:you mean the post with some high-math formulas w/o even numbers?)

I don't think there are any numbers to be posted with regards to this change, as only formulae, rather than numbers, have changed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Wandering Chevon

Postby KwonChiMin » Wed Jul 31, 2019 7:21 pm

Nice credo, but putting it behind Mystic (which requires TONNS of experience nat wonder events) is such a thick trolling =)
But good one overall.

Also "Chance for additional increases to local qualities when completing quests."

is it second reward chance, or better chance to receive "Increase XXX q" reward?
Last edited by KwonChiMin on Wed Jul 31, 2019 7:25 pm, edited 1 time in total.
User avatar
KwonChiMin
 
Posts: 369
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Wandering Chevon

Postby CaveHermit » Wed Jul 31, 2019 7:23 pm

Only jorb and loftar can make ring for travelers what give 15will. For 2meteor bar and 1ore XD. Thanes still better. Most expensiv mats in game and ring give 5base str more then thanes and 15will XD
CaveHermit
 
Posts: 100
Joined: Sun Mar 25, 2018 11:16 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 17 guests