jorb wrote:- Gain less Travel weariness.
- +5% experience gain.
- Reduced stamina drain from walking.
- Frequent experience gain when seeing natural wonders.
- Chance for additional increases to local qualities when completing quests.
- Wandering Sage depends on Mystic and Nomad.
It looks mostly fine but:
- clarify the walking thing. Does it mean the reward is only relevant when crossing swamps ? Energy savings do not seem be be relevant in 99% of the cases.
- clarify local qualities thingy. How it works ? Does it increase the nearest resource node, which can be in the middle of the ocean, so nothing changes in fact ? The reward can be extremely abusable given how some people can be determined to focus on questing.
Also, if the objective is to make large part of credos being out of reach of a casual player and acquiring all of credos being slightly harder than <impossible> then you are doing it right.