Game Development: Wandering Chevon

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wandering Chevon

Postby Kirche » Wed Jul 31, 2019 11:59 pm

I love the complaints about credos, people who want even less shit to do in this game always make me laugh, credo's are long term goals and having them is supposed to be special, but everyone wants all of the credos just given to them, it's quite frankly not hard to get 90% of the credos that are in the game as it is, so to make them even easier to obtain is just a joke, the only thing that needs to change is to not lose credo progress on death.
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Re: Game Development: Wandering Chevon

Postby Ants » Thu Aug 01, 2019 12:32 am

jordancoles wrote:Imagine giving the best/most expensive combat ring Will instead of CON and less MC than thanes for 2 bars and 1 ore of meteorite
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As it is, it's only going to be used for bragging rights. :?
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Re: Game Development: Wandering Chevon

Postby Dakkan » Thu Aug 01, 2019 2:07 am

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Forget anything?
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Re: Game Development: Wandering Chevon

Postby iamahh » Thu Aug 01, 2019 3:09 am

maybe this ultimate credo could reward that red cape from the picture, or the unique beard ¦]
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Re: Game Development: Wandering Chevon

Postby pawnchito » Thu Aug 01, 2019 3:36 am

Kirche wrote:I love the complaints about credos, people who want even less shit to do in this game always make me laugh, credo's are long term goals and having them is supposed to be special, but everyone wants all of the credos just given to them, it's quite frankly not hard to get 90% of the credos that are in the game as it is, so to make them even easier to obtain is just a joke, the only thing that needs to change is to not lose credo progress on death.


I'm with you on this. I think Credo's by their nature and rewards should be something that is challenging to achieve and sets a character apart from others.
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Re: Game Development: Wandering Chevon

Postby sabinati » Thu Aug 01, 2019 3:39 am

loftar wrote:
Enjoyment_2 wrote:you mean the post with some high-math formulas w/o even numbers?)

I don't think there are any numbers to be posted with regards to this change, as only formulae, rather than numbers, have changed.


i think he's asking for numerical example comparing the old vs new. if he's not then i am.
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Re: Game Development: Wandering Chevon

Postby stya » Thu Aug 01, 2019 8:08 am

Sorry guys but "I like endless questing for credos" is definitely not an argument towards their balance.
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Re: Game Development: Wandering Chevon

Postby Fostik » Thu Aug 01, 2019 8:14 am

Change requirements for this credo, this is nonsense.
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Re: Game Development: Wandering Chevon

Postby azrid » Thu Aug 01, 2019 9:05 am

The experience event reward for the new credo is just trolling us.
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Re: Game Development: Wandering Chevon

Postby pppp » Thu Aug 01, 2019 9:20 am

jorb wrote:
  • Gain less Travel weariness.
  • +5% experience gain.
  • Reduced stamina drain from walking.
  • Frequent experience gain when seeing natural wonders.
  • Chance for additional increases to local qualities when completing quests.
  • Wandering Sage depends on Mystic and Nomad.

It looks mostly fine but:
- clarify the walking thing. Does it mean the reward is only relevant when crossing swamps ? Energy savings do not seem be be relevant in 99% of the cases.
- clarify local qualities thingy. How it works ? Does it increase the nearest resource node, which can be in the middle of the ocean, so nothing changes in fact ? The reward can be extremely abusable given how some people can be determined to focus on questing.

Also, if the objective is to make large part of credos being out of reach of a casual player and acquiring all of credos being slightly harder than <impossible> then you are doing it right.
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