Game Development: Season's Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Season's Greetings

Postby Cimmera » Wed Aug 21, 2019 11:01 pm

Ardennesss wrote:
WESKERBOY wrote:i cant play on ardenes says client is too old D:


Well, was going to say how much I missed Ardennes as it help this disabled person play HnH and enjoy doing things I couldn't do in the real world anymore like gardening and exploring but this feels like a "screw you all haha!" Damn.

Ard is broken

Ender's broken

Amber is glitchy as hell from not being able to log in on a char without errors and constant crashing to logging in but all your clothes and inventory is wiped I say this is a great start to The Four Seasons of HnH
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Re: Game Development: Season's Greetings

Postby SovietUnion » Wed Aug 21, 2019 11:07 pm

blank wrote:COMBAT UPDATE COMING SOON BOIS!!!! FIIINNNNAAAAALLLYYY WOOT WOOT


Yeah.. buy combat chars ASAP, since loads of people seem to be selling their 1500+ UA chars ATM
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Re: Game Development: Season's Greetings

Postby sabinati » Wed Aug 21, 2019 11:21 pm

why 30 summer/10/10/10 instead of 15/15/15/15?

why no snow on trees?
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Re: Game Development: Season's Greetings

Postby thomas_ewing » Wed Aug 21, 2019 11:34 pm

sabinati wrote:why 30 summer/10/10/10 instead of 15/15/15/15?


Because whatever planet the Hearthlands are on has a highly elliptical orbit and no discernible axial tilt, quite simply. I thought that was obvious :D
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Re: Game Development: Season's Greetings

Postby DPblH » Wed Aug 21, 2019 11:40 pm

thomas_ewing wrote:Because whatever planet the Hearthlands are on has a highly elliptical orbit and no discernible axial tilt, quite simply. I thought that was obvious :D

This means summer should be the shortest season. Whenever you are closer to sun - your speed should be maximum.
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Re: Game Development: Season's Greetings

Postby DDDsDD999 » Wed Aug 21, 2019 11:42 pm

sabinati wrote:why 30 summer/10/10/10 instead of 15/15/15/15?

why no snow on trees?

We can't have 15 days in a row without midges, it would ruin immersion.

jorb wrote:[*] Crops will fall fallow in winter. Fallow crops can be harvested at any time for a reduced amount of seeds of the relevant plant.
[*] Cycling trellis crops will recede to their first cycle stage, and not grow, during winter.
[*] Non-Cycling trellis crops will stop growing during winter.

What does fallow mean, they stop growing? Usually when I hear fallow that means nothing is planted.
Last edited by DDDsDD999 on Wed Aug 21, 2019 11:49 pm, edited 1 time in total.
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Re: Game Development: Season's Greetings

Postby xzo » Wed Aug 21, 2019 11:45 pm

elilasol wrote:There is a bug! There are invisible what might be trees underground! They have collision and cannot be interacted with otherwise.

Yes this is in the default client, but also other clients.


ive noticed extra things on Amber client wehen I hid the gobs ( ctrl h ), wasnt sure what was it but its probably related ( maybe cave fen spores ? :D _)
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Re: Game Development: Season's Greetings

Postby SovietUnion » Wed Aug 21, 2019 11:47 pm

DPblH wrote:
thomas_ewing wrote:Because whatever planet the Hearthlands are on has a highly elliptical orbit and no discernible axial tilt, quite simply. I thought that was obvious :D

This means summer should be the shortest season. Whenever you are closer to sun - your speed should be maximum.


Although you are correct from the orbital mechanics perspective, seasons on Earth are not determined only by the proximity to the sun. That's where the axial tilt comes in. If the Haven world doesn't have a sufficiently high tilt, the seasons will be less extreme. Just like the ones implemented here.
Notable characters: Cpt. Danko & Johan

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Re: Game Development: Season's Greetings

Postby iamahh » Wed Aug 21, 2019 11:59 pm

low ping combat will dominate ¦]
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Re: Game Development: Season's Greetings

Postby loftar » Thu Aug 22, 2019 12:15 am

elilasol wrote:There is a bug! There are invisible what might be trees underground! They have collision and cannot be interacted with otherwise.

There, I think I finally managed to track this down. Should be fixed.
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