Game Development: Fall Time Frolicking

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fall Time Frolicking

Postby xzo » Mon Sep 02, 2019 3:07 pm

wonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps :)


thats badass idea, love it
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: Game Development: Fall Time Frolicking

Postby Boltknuckle » Mon Sep 02, 2019 6:12 pm

IMO Bee skeps should really go dormant during the winter. Not just for realism but also because since there aren't any crops, my bee skeps are just producing garbage quality which I'll likely throw out. Ontop of that, if I don't throw it out I'm gonna end up having to gut the skeps of their honey/wax buildup before spring anyway since once crops can actually grow again, all my skep's products will be tainted by all the icky no-crop-honey/wax if I don't.
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Re: Game Development: Fall Time Frolicking

Postby Lalaxx » Tue Sep 03, 2019 8:44 pm

xzo wrote:
wonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps :)


thats badass idea, love it

um. everyone gonna draw dicks obviously
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Re: Game Development: Fall Time Frolicking

Postby Zentetsuken » Tue Sep 03, 2019 8:47 pm

Lalaxx wrote:
xzo wrote:
wonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps :)


thats badass idea, love it

um. everyone gonna draw dicks obviously



xzo wrote:thats badass idea, love it
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