jorb wrote:Animals now eat only about 50% during winter.
Will they mature/breed slower, or it will be a good season to impregnate all herds?
jorb wrote:Animals now eat only about 50% during winter.
Granger wrote:I think it would be a good idea to make a list of all actions that are possible and formalize them into one schema that is consistent, intuitive, having as few states (that alert the outcome) and needing as less clicks/keystrokes as possible.
When it comes to keyboard modifiers to clicks I think shift for moving stuff (moving items between containers, picking up stuff, shooing animals, ...), control to impose will or change state (mount/dismount horses/boats/carts, operate machinery, ...) and alt to perform an alternative (means not completely but only slightly different) operation (move more things, initiate repeated actions like area farming or the built in taker instead of picking only one item, ...) could make it easier for new people to get the game.
Just decide on one control schema, so please choose one style (Lucas Arts point and click or EVE online RMB context menu everything) instead of tacking a colourful mix of unrelated control schemes together that leads to the user having to memorize every little thing on its own as there isn't any logical connection between how one thing works to the next.
pppp wrote:
Are you demanding a written design document ? Srlsy ? That's outrageous. It's against the spirit.
jorb wrote:... Animals now eat only about 50% during winter.
mdsanta wrote:Yay to saving up food for the off season!
Added Leaf Piles. As autumn progresses, more and more natural leaf piles will appear. Players can run through them, and scatter the leaves, and they will occasionally drop things. Fun! Feel free to suggest additions to their loot tables.
Added Leaf Piles. As autumn progresses, more and more natural leaf piles will appear. Players can run through them, and scatter the leaves, and they will occasionally drop things. Fun! Feel free to suggest additions to their loot tables.
Granger wrote:I think it would be a good idea to make a list of all actions that are possible and formalize them into one schema that is consistent, intuitive, having as few states (that alert the outcome) and needing as less clicks/keystrokes as possible.
Granger wrote:Just decide on one control schema, so please choose one style (Lucas Arts point and click or EVE online RMB context menu everything) instead of tacking a colourful mix of unrelated control schemes together that leads to the user having to memorize every little thing on its own as there isn't any logical connection between how one thing works to the next.
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