Game Development: Fall Time Frolicking

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fall Time Frolicking

Postby shubla » Wed Aug 28, 2019 10:25 pm

You could also make some cool shortcuts like right + left mouse button + right shift + left shift and number 5 from numpad for some things!
Fun!
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Re: Game Development: Fall Time Frolicking

Postby Artemiswhb » Wed Aug 28, 2019 10:30 pm

Or allow people to make their own keybinds for actions like how ender's client does it :) then everyone can have what they like/want and can be happy
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Re: Game Development: Fall Time Frolicking

Postby jordancoles » Wed Aug 28, 2019 10:41 pm

Yeah, that ^
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Re: Game Development: Fall Time Frolicking

Postby jorb » Wed Aug 28, 2019 10:51 pm

Artemiswhb wrote:Or allow people to make their own keybinds


Yeah.
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Re: Game Development: Fall Time Frolicking

Postby sabinati » Wed Aug 28, 2019 11:20 pm

jorb wrote:[*] We would like to change the key layout for the item transfer chords to a more consistent setting, i.e...
  • Ctrl-LMB: Move an item
  • Ctrl-Shift-LMB: Move all items of type
  • Alt-LMB: Drop an item
  • Alt-Shift-LMB: Drop all items of type
... but are somewhat afraid of upsetting long standing precedents. Please advise with your 'pinions on the matter.


Well, first of all it should be configurable in the client options, and second, do what amber client does
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Re: Game Development: Fall Time Frolicking

Postby xzo » Wed Aug 28, 2019 11:29 pm

this running trough piles is so cool !, also very cool new options to forage grubs and snails, making foraging geat again, rly love it !
love the way you added new mechanics, and the fact it is season related!, cant wait what do you have in pipe for winter season !
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Re: Game Development: Fall Time Frolicking

Postby Granger » Thu Aug 29, 2019 12:22 am

xzo wrote:this running trough piles is so cool !, also very cool new options to forage grubs and snails, making foraging geat again, rly love it !
love the way you added new mechanics, and the fact it is season related!, cant wait what do you have in pipe for winter season !

Snow piles where you stumble and get a snow face (or stumble harder and break your neck).
Slopes getting slippery in winter from the snow, we get sleds (and walking up a slope gets harder the steeper it is since you always slide down).
Your nose freezes off when being outside for too long without a bandits mask (or similar that warms your face), no more spectacles for you.
Wearing metal gloves (or none at all) for too long freezes off your fingers, unable to hold stuff till grown back.
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Re: Game Development: Fall Time Frolicking

Postby iamahh » Thu Aug 29, 2019 12:26 am

fun, non-punishing mechanic, along with some curios and food dishes, what a time to be alive
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Re: Game Development: Fall Time Frolicking

Postby Woogyu » Thu Aug 29, 2019 3:15 am

I love it :D :D :D !
and It would be great if autumn leaf garland were added for symbel)))

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Re: Game Development: Fall Time Frolicking

Postby wonder-ass » Thu Aug 29, 2019 5:56 am

iamahh wrote:fun, non-punishing mechanic, along with some curios and food dishes, what a time to be alive


i must say id rather see larpy stuff than more food/curio that clutter the food/curio table making it impossible to balance. the pile of leaves is a good idea more of that type of content for the seasons to make the world seem more alive.
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